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At the beginning of a game of Mafia, there is very little information to be had. As a result, initial votes are made with no substantial reasoning offered. These are often referred to as '''random votes'''. | At the beginning of a game of Mafia, there is very little information to be had. As a result, initial votes are made with no substantial reasoning offered. These are often referred to as '''random votes'''. | ||
While many random votes are based on the generation of a random number (by a die or some other oracle), they are just as often based on arbitrary factors, such as avatars, nicknames, or even other random votes. | While many random votes are based on the generation of a random number (by a die or some other oracle), they are just as often based on arbitrary factors, such as avatars, nicknames, or even other random votes. | ||
==Arguments Against== | ==Arguments Against== | ||
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#* refuse to random vote, which can draw suspicion of its own (though this is less common than the other two). | #* refuse to random vote, which can draw suspicion of its own (though this is less common than the other two). | ||
# '''It's better to wait for something to happen and use that as a reason to vote''' - Because causal relationships are difficult to infer in mafia, statistics are often employed to gauge the value of different strategies. If a given strategy yields no result better than random play, then it has no value at all. So to say that a random vote is the best move is essentially an admission that no reasonable play exists for the circumstances. | # '''It's better to wait for something to happen and use that as a reason to vote''' - Because causal relationships are difficult to infer in mafia, statistics are often employed to gauge the value of different strategies. If a given strategy yields no result better than random play, then it has no value at all. So to say that a random vote is the best move is essentially an admission that no reasonable play exists for the circumstances. | ||
==Arguments in favor of random voting== | |||
# It can get a reaction from people, which at the very start of the game, can be useful | |||
# It gives you something game-related to do in your first post, if nothing has happened yet | |||
# It brings people slightly closer to a lynch, which can make later votes more significant and bandwagons slightly faster, basically speeding up the game slightly | |||
# Information can sometimes be gained from random voting. For example, cops sometimes use a "random vote" to breadcrumb results. Masons will usually avoid random voting each other. And scum have to decide if they want to random vote a townie, or if they want to random vote each other. | |||
# Mathematically, in most games, a random lynch day 1 would be better then a no-lynch, so some people argue that it's best to have your vote on someone and that when you have no information, even a completely random vote is more pro-town then simply not voting at all. | |||
==See Also== | ==See Also== |
Revision as of 23:45, 8 January 2010
At the beginning of a game of Mafia, there is very little information to be had. As a result, initial votes are made with no substantial reasoning offered. These are often referred to as random votes.
While many random votes are based on the generation of a random number (by a die or some other oracle), they are just as often based on arbitrary factors, such as avatars, nicknames, or even other random votes.
Arguments Against
- It worries new players - Players who are new to the game often see random voting and do not understand the logic behind it, and subsequently make some very wrong assumptions--for instance: all random votes are truly random, logic is not necessary for the game of mafia, or that it is OK to cast a lynching vote at random.
- It stifles discussion - Random voting can become so ingrained/expected that no one will discuss anything of substance until everyone has voted, and therefore the last players to come into the game are left with several unpleasant options:
- "craft" their supposedly random vote so it lands on someone who does not have a vote yet;
- cast a truly random vote, and risk putting more votes on one player than all the others, thereby drawing suspicion on themselves and possibly risking someone else's lynch;
- refuse to random vote, which can draw suspicion of its own (though this is less common than the other two).
- It's better to wait for something to happen and use that as a reason to vote - Because causal relationships are difficult to infer in mafia, statistics are often employed to gauge the value of different strategies. If a given strategy yields no result better than random play, then it has no value at all. So to say that a random vote is the best move is essentially an admission that no reasonable play exists for the circumstances.
Arguments in favor of random voting
- It can get a reaction from people, which at the very start of the game, can be useful
- It gives you something game-related to do in your first post, if nothing has happened yet
- It brings people slightly closer to a lynch, which can make later votes more significant and bandwagons slightly faster, basically speeding up the game slightly
- Information can sometimes be gained from random voting. For example, cops sometimes use a "random vote" to breadcrumb results. Masons will usually avoid random voting each other. And scum have to decide if they want to random vote a townie, or if they want to random vote each other.
- Mathematically, in most games, a random lynch day 1 would be better then a no-lynch, so some people argue that it's best to have your vote on someone and that when you have no information, even a completely random vote is more pro-town then simply not voting at all.
See Also
- 'Oh My God You Suck' voting
- the dice tag