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At the beginning of a game of Mafia, there is very little information to be had.  As a result, initial votes are made with no substantial reasoning offered.  These are often referred to as '''random votes'''.
At the beginning of a game of Mafia, there is very little information to be had.  As a result, initial votes are made with no substantial reasoning offered.  These are often referred to as '''random votes'''.


While many random votes are based on the generation of a random number (by a die or some other oracle), they are just as often based on arbitrary factors, such as avatars, nicknames, or even other random votes.
While many random votes are based on the generation of a random number (by a die or some other oracle), they are just as often based on arbitrary factors, such as avatars, nicknames, or even other random votes.


==Arguments Against==
==Arguments Against==
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#* refuse to random vote, which can draw suspicion of its own (though this is less common than the other two).
#* refuse to random vote, which can draw suspicion of its own (though this is less common than the other two).
# '''It's better to wait for something to happen and use that as a reason to vote''' - Because causal relationships are difficult to infer in mafia, statistics are often employed to gauge the value of different strategies.  If a given strategy yields no result better than random play, then it has no value at all.  So to say that a random vote is the best move is essentially an admission that no reasonable play exists for the circumstances.
# '''It's better to wait for something to happen and use that as a reason to vote''' - Because causal relationships are difficult to infer in mafia, statistics are often employed to gauge the value of different strategies.  If a given strategy yields no result better than random play, then it has no value at all.  So to say that a random vote is the best move is essentially an admission that no reasonable play exists for the circumstances.
==Arguments in favor of random voting==
# It can get a reaction from people, which at the very start of the game, can be useful
# It gives you something game-related to do in your first post, if nothing has happened yet
# It brings people slightly closer to a lynch, which can make later votes more significant and bandwagons slightly faster, basically speeding up the game slightly
# Information can sometimes be gained from random voting.  For example, cops sometimes use a "random vote" to breadcrumb results.  Masons will usually avoid random voting each other.  And scum have to decide if they want to random vote a townie, or if they want to random vote each other.
# Mathematically, in most games, a random lynch day 1 would be better then a no-lynch, so some people argue that it's best to have your vote on someone and that when you have no information, even a completely random vote is more pro-town then simply not voting at all.


==See Also==
==See Also==

Revision as of 23:45, 8 January 2010

At the beginning of a game of Mafia, there is very little information to be had. As a result, initial votes are made with no substantial reasoning offered. These are often referred to as random votes.

While many random votes are based on the generation of a random number (by a die or some other oracle), they are just as often based on arbitrary factors, such as avatars, nicknames, or even other random votes.

Arguments Against

  1. It worries new players - Players who are new to the game often see random voting and do not understand the logic behind it, and subsequently make some very wrong assumptions--for instance: all random votes are truly random, logic is not necessary for the game of mafia, or that it is OK to cast a lynching vote at random.
  2. It stifles discussion - Random voting can become so ingrained/expected that no one will discuss anything of substance until everyone has voted, and therefore the last players to come into the game are left with several unpleasant options:
    • "craft" their supposedly random vote so it lands on someone who does not have a vote yet;
    • cast a truly random vote, and risk putting more votes on one player than all the others, thereby drawing suspicion on themselves and possibly risking someone else's lynch;
    • refuse to random vote, which can draw suspicion of its own (though this is less common than the other two).
  3. It's better to wait for something to happen and use that as a reason to vote - Because causal relationships are difficult to infer in mafia, statistics are often employed to gauge the value of different strategies. If a given strategy yields no result better than random play, then it has no value at all. So to say that a random vote is the best move is essentially an admission that no reasonable play exists for the circumstances.

Arguments in favor of random voting

  1. It can get a reaction from people, which at the very start of the game, can be useful
  2. It gives you something game-related to do in your first post, if nothing has happened yet
  3. It brings people slightly closer to a lynch, which can make later votes more significant and bandwagons slightly faster, basically speeding up the game slightly
  4. Information can sometimes be gained from random voting. For example, cops sometimes use a "random vote" to breadcrumb results. Masons will usually avoid random voting each other. And scum have to decide if they want to random vote a townie, or if they want to random vote each other.
  5. Mathematically, in most games, a random lynch day 1 would be better then a no-lynch, so some people argue that it's best to have your vote on someone and that when you have no information, even a completely random vote is more pro-town then simply not voting at all.


See Also