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Lord Gurgi's Standardised Role PMs: Difference between revisions

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== Conditionals ==
== Conditionals ==
===Information===
;Paranoid: ''Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].''
;Naive: ''Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].''
;Insane: ''Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].''
;Guaranteed sane: All inspections are guaranteed to be correct.
''Note: Very rare. Extremely powerful.''
;Random: ''Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].''
;Stoned: ''Modnote: All inspections will return [Neutral] result.''
''Note: Not applicable with Weapon inspections.''
;One scumteam only: ''Modnote: All inspections on players not in [Group], will return [Pro-Town].''




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;Spread the Love: This ability will automatically target every other player each [Day/Night].
;Spread the Love: This ability will automatically target every other player each [Day/Night].
===Information===
;Paranoid: ''Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].''
;Naive: ''Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].''
;Insane: ''Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].''
;Guaranteed sane: All inspections are guaranteed to be correct.
''Note: Very rare. Extremely powerful.''
;Random: ''Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].''
;Stoned: ''Modnote: All inspections will return [Neutral] result.''
''Note: Not applicable with Weapon inspections.''
;One scumteam only: ''Modnote: All inspections on players not in [Group], will return [Pro-Town].''




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===Last Wish===
===Dying===





Revision as of 21:20, 27 May 2009

The list of Lord Gurgi's Standarised Role PMs (a.k.a. the "What does Nightkill-immune Miller Vig mean?") is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.

How to use these PMs

Read this first

  • All games should be reviewed by at least one person before being run. Please use The New Set-Up Review Thread for this purpose
  • All games should have a majority town-aligned faction and some number of anti-town roles.
  • Don't use too many power roles. A good rule of thumb is to have at least 50% of the town have no abilities.
  • Your first game should be simple. Really simple. Yes, that simple. No, it won't be boring. Yes, I mean it.
  • Do not use Jesters.
  • If you have comments, suggestions, or found a problem please send me a message. I'll be happy to talk to you.

Information

The list of win conditions is divided into four categories: Common, Uncommon, Rare, and Not to be used.


The list of abilities is divided into three categories: Active, Conditional and Static abilities

  • Active abilities are those which you can perform
  • Conditionals modify Active Abilities
  • Static abilities are passive traits


All information contained in [Brackets] is replacable with information relevant to your game.


Win Conditions

Common

Town
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Mafia
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Note: A mafia group typically shares a kill. More than one Mafia faction can exist. All factions' win conditions are mutually exclusive. Werewolf is interchangeable with Mafia.


Uncommon

Serial Killer
You win if only you are alive (or if nothing can prevent the same).

Note: Has a kill.


Survivor
You win if you are alive when the game ends.

Note: Players with this win condition do not affect other win conditions in any way. A survivor can win with any group. Unpopular with many players, and the players should be warned about the possibility of survivors in your game.


Cult
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Note: A cult starts with only one member, who has some form of the Recruit ability. Cults are a polarised subject, and the players should be warned about the possibility of cults in your game.


Lyncher
[Player] is your lynchee. You win when [Player] is lynched. If [Player] is night killed, you lose.

Note: Some variations cause the lyncher to become town-aligned, should [Player] die. The lynchee is not informed that they are the lynchee.


Rare

Hunter
You win when [Players] are dead.

Has a kill. Extremely hard to play.


Pacifist
You win when there is a no-lynch.


Loving Father
You win if [Player] is alive at the end of the game.


Not to be Used

Jester
You win when you are lynched. You lose if you die by any other means.

Note: Do not use this. It is listed only for purposes of completeness.


Active Abilities

Information / Investigation

Inspect - Alignment
You may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].


Inspect - Role Name
You may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


Inspect - [Weapon]
Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].


Inspect - Role PM
You may target a player to be inspected, thus discovering their role PM. You will receive a Private Message from the moderator containing their role PM.


Inspect - Action results
You may target a player to be inspected, thus discovering any Private Messages received from the moderator as a result of their actions. You will receive a PM from the moderator containing their action results.


Track
You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Watch - Weak Tracker
You may target a player to be watched, thus discovering if that player used an ability in the same night phase. You will receive a Private Message from the moderator containing [Positive] or [Negative].


Watch - Activity
You may target a player to be watched, thus discovering who targeted that player. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Autopsy
You may target a dead player to be autopsied, thus discovering who targeted that player the night they died. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Census
You may take a census, thus discovering the number of [Pro-Town] players, [Anti-Town] players, and [Neutral] players that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.


Census
Role: You may take a census, thus discovering the number of living players with [Role] that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of players with [Role] that are alive.


Census
Weapon: You may take a census, thus discovering the number of living players with [Weapon] at the end of the current night phase. You will receive a Private Message from the moderator containing the number of living players with [Weapon].


Friend
You may target a player, thus revealing your alignment to that player. They will receive a Private Message from the moderator containing your alignment.


Protection

Protect
You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bodyguard
You may target a player, thus protecting them if they would die, killing the attacker, and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bodyguard - Superman
You may target a player, thus protecting them if they would die and killing the attacker. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bodyguard - Meatshield
You may target a player, thus protecting them if they would die and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


CPR
You may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Killing

Kill
You may target a player, thus killing them.


Kill - Unstoppable
You may target a player, thus killing them, this cannot be prevented.


Suicide-bomb
You may target a player, thus killing both you and the target.


Bad Medicine
You may target a player, thus killing them only if they have been protected.


Doom
You may target a player, thus causing them to be [Doomed], if they are already [Doomed], they will die instead.


Arson
You may target a player, thus causing them to be [Doused]. At any time, you may choose to kill all [Doused] players.


Action effects

Block - Active abilities
You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].


Block - All
You may target a player, thus blocking all role traits for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].


Hide
You may use this ability, thus preventing any abilities that target you for the current night phase.


Delay
You may target a player, thus delaying any abilities they use by [Night(s)].


Delayed kill - Realtime
You may target a player, thus delaying any abilites they use by [Hour(s)].


Delay-Stop
You may target a player, this will remove any delays on abilities they have used, causing the abilities to go into effect in the current night phase.


Redirect
You may target two players, thus forcing the first player to target the second player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.


Random Redirect
You may target a player, thus forcing that player to target a random player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.


Magnet
You may target a player, thus forcing that player to target you for the current night phase, instead of that player's original target. The targeted player is not informed of the change.


Copy
You may target two players, thus copying the ability used by the first player and use it on the second player for the current night phase.


Reflect
You may target a player, thus copying the ability used by that player and use it on them for the current night phase.


Mirror
You may target a player, thus causing all actions that target that player to instead target the player that used them.


Bus
You may target two players, thus causing any abilities targeting one of those players to instead target the other.


Alignment and role changes

Psychological treatment
You may target a player, thus changing the player's alignment to [Pro-Town] and role to [Townsperson] if they are currently a [Serial Killer].


Fresh Recruit
You may target a player, thus changing the player's alignment to yours, they will also receive a new role.


Recruit
You may target a player, thus changing the player's alignment to yours.


Recruit - Mason
You may target a player, thus allowing the player to talk to you during Night Phases. This will not change their alignment.

Note: This ability is most commonly one-shot.


Mutate
You may target a player, thus changing the player's role.


Swap lives
You may target two players, thus swapping their roles.


Clean
You may target a player, thus making them appear [Pro-Town] to all inspections.


Frame
You may target a player, thus making them appear [Anti-Town] to all inspections.


Reset
You may target a player, thus changing their role to the role they had at the start of the game.


Better, Faster, Stronger
You may target a player, thus changing their role to a better role.


Third Limb
You may target a player, thus causing them to gain a permanent ability.


Mind Tap
You may target a player, thus stealing a random ability.


Endorsement
You may target a player, this will cause them to have an additional vote for the next day phase. You cannot target yourself with this ability.


Silence
You may target a player, thus causing them to lose their vote for the next day phase.


Fast Learner
You may target a player, thus causing you to gain all role abilities they have.


Self-mutate
You may use this ability, thus causing your role to change.


Life and death

Ressurect
You may target a dead player, thus causing them to return to life and resume play.


Cremate
You may target a player, thus preventing them from being ressurected. This ability can only be used on dead players.


Suicide
You may use this ability, thus causing you to die.


Pardon
You may target a player, thus causing any lynch on them to fail for this day phase.

Note: This ability usually only works once on any given target and is usually used during the day."


Conditionals

Information

Paranoid
Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].


Naive
Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].


Insane
Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].


Guaranteed sane
All inspections are guaranteed to be correct.

Note: Very rare. Extremely powerful.


Random
Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].


Stoned
Modnote: All inspections will return [Neutral] result.

Note: Not applicable with Weapon inspections.


One scumteam only
Modnote: All inspections on players not in [Group], will return [Pro-Town].


Fine Print

Secret
This is not known to the player.

Note: Can apply to Active, Conditional, and Static abilities.


Failure chance
This ability has a [Percent] chance of failing when used.


False
Modnote:This ability does nothing.


Permanent
This effect is permanent.


Temporary
This effect will only last [Day(s)/Night(s)].


Use Restrictions

Night Ability
This ability may only be used during the Night phase.


Day ability
This ability may only be used during the Day phase.


Limited-use ability
This ability may only be used [Number] times.


Targeting

Compulsive
This ability must be used, if no action is submitted, it will target a random player.


Random
This ability will always target a random player.


Multitarget
This ability may be used [Number] times per [Day/Night]


Mirror Test
This ability may only be used on dead players.


I'm not Pulse-ist
This ability may be used on both living and dead players.


Dedicated
This effect will automatically target [Player].


Reflex-only
This ability will automatically target only players that target you.


Reflex-also
This ability will automatically target players that target you in addition to your action.


Selfish
This ability will automatically target only yourself.


Me too
This ability will automatically target yourself in addition to your action.


ADHD
This ability will automatically be used if you do not use another ability at [Day/Night].


Spread the Love
This ability will automatically target every other player each [Day/Night].


Side Effects

May cause role change
This ability may cause the target to change roles.


May cause alignment change
This ability may cause the target to change alignment.


Causes role change
This ability will cause the target to change roles.


Causes alignment change
This ability will cause the target to change alignment.


Dying

Guns Blazing
When you die, this ability will automatically target every other player.


Last Stand
When you die, you may use this ability.


Static abilities

Information

Miller
You will appear [Alignment] to all inspections.

Note: Traditionally called Anti-miller if the player appears [Pro-Town]


Death miller
You will be revealed as [Alignment] upon death.


Role Miller
You will appear [Role] to all role inspections.


Untrackable
All tracking or watching will fail on you.


Immunities

Bulletproof
All attempts to kill will fail on you.


Iocaine Powder
All attempts to [Action] will fail on you.


Ascetic
All non-kill actions will fail on you.


Lynch-proof
You cannot be lynched.


Dying

Rebirth
Upon death, you will return to life [Number] times.


Come back
Upon being lynched, you will return to life [Number] times.


Reincarnate
Upon death, you will return to life. You role and/or alignment may change.


Lover
Upon the death of [Player], you will commit suicide.


Beloved
When you are lynched, the next Day phase will be skipped.


Hated
When you are lynched, the next Night phase will be skipped.


Super-saint
Upon being lynched, the person who cast the final vote will die.


Judas
The first time you die, you return to life with [Anti-Town] alignment.


Skulker
You will die if you are targeted by any abilities.


Role

Backup
Whenever a player with [Role] dies, you will gain that role.


Universal Backup
Whenever a power role dies, you will gain that role.


Batman
Upon the death of [Player], you will gain your role abilities.


Amnesiac
You do not know your abilities or role.


Mystery Role
You have abilities, you do not know what they are or what they do.


Avenger
Upon the death of a player from [Group], you will gain your abilities.


Confused
Modnote:Use of one ability will instead use a random other ability.


Impotent
Modnote:This player actually has no abilities.


Insomniac
You can talk at night with [Player].


Inside Knowledge
You know that [Player] is [Pro-Town].


Loudmouth
You have two votes.


Mute
You have no vote.


Mirror
All actions used on you will instead target their user.


By Example
You gain any abilities that are used on you.