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Korejora is a Glorkling who holds a place in the Great Glork Circle, which reputedly makes her immune to Glorking. She is currently working undercover as a Glorkette in an effort to usurp [[Aimee]], the Head Glorkette, and get a firmer grip on the Glorkerie. What this implies for the Glorkdom is unclear as her motives cannot be traced any further than the Glorkamari Moon.  
Korejora is a Glorkling who holds a place in the Great Glork Circle, which reputedly makes her immune to Glorking. She is currently working undercover as a Glorkette in an effort to usurp [[Aimee]], the Head Glorkette, and get a firmer grip on the Glorkerie. What this implies for the Glorkdom is unclear as her motives cannot be traced any further than the Glorkamari Moon.  


She never votes on the first day because of a contract with the Post Eating Monster. She is always a replacement, though, so you should rarely have to worry about this.  
<font color=white>She never votes on the first day because of a contract with the Post Eating Monster. She is always a replacement, though, so you should rarely have to worry about this. </font>


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Revision as of 07:18, 28 March 2009

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Korejora is a Glorkling who holds a place in the Great Glork Circle, which reputedly makes her immune to Glorking. She is currently working undercover as a Glorkette in an effort to usurp Aimee, the Head Glorkette, and get a firmer grip on the Glorkerie. What this implies for the Glorkdom is unclear as her motives cannot be traced any further than the Glorkamari Moon.

She never votes on the first day because of a contract with the Post Eating Monster. She is always a replacement, though, so you should rarely have to worry about this.

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If I'm not in a game already, chances are very good I can replace into yours. In particular, size and setup are not issues - I can join games with 100+ pages as long as your players are willing to wait a few days for me to read or at least skim. If you would like me to replace into one of your games, you have but to ask!

Moderating rules

(I) Most importantly, use common sense. My job is not to provide you with lawyer-grade loophole-proof rules.
(II) The rules are set in jelly. I may change them if I realize they are insufficient, and they are also negotiable if you don't like them.
(III) Stuff in the forum rules and guidelines naturally applies.
(IV) If you aren't sure about anything, you can always ask me about it. I'm here to help.

(a) Votes (and anything else meant for me) must be emphasized by bolding, underlining, altered size, setting it on its own line, allcaps, or anything that communicates to me that you are not simply referring to the act of voting (or wondering aloud). Please use a colon so I can search for 'vote:' to collect votes when I'm in a hurry. Unvoting is not necessary to place a new vote. You may not vote for yourself. No homemade votecounts, please.
(b) Deadlines will initiate a brief no-discussion period with only voting to determine the lynch. The vote requirement will not change. If the deadline fails to produce a lynch, there will be no lynch. Deliberate nonlynch takes as many people as would have to abstain from voting to force it - usually, half the players, rounded up.
(c) Players may talk in twilight, except for the lynched player. You may drop an extraneous ghost post in the thread on your way out if you die.
(d) Nights will end around half a week to a week after they start, depending on player count. If you miss the night deadline, your choice will be completely random. Shared abilities require an indication of who is using them, unless it is an open setup and obviously not necessary.
(e) Please don't use aggravatingly bright colours like yellow, cyan, or white.
(f) You may not do anything to yourself - vote, kill, investigate, track, watch, whatever - except redirect someone else's action onto yourself.
(g) Issues more severe than a votecount error should be handled with the moderator privately. I will seriously consider all grievances brought to me, but don't overdo it. Modkill fishing does not make me a happy camper.
(h) The game will be called as one of: victory for the surviving team that completely eliminates all opposition or makes this absolutely inevitable; happily ever after for opposing parties in voluntary standoff; stalemate between opposing parties in deadlock; draw between the most recently surviving parties if everyone is dead.