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Lord Gurgi's Standardised Role PMs: Difference between revisions
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'''Secret Failure chance''' | '''Secret Failure chance''' | ||
''Modnote:This ability has a [Percent] chance of failing when used.'' | ''Modnote:This ability has a [Percent] chance of failing when used.'' | ||
'''False''' | '''False''' | ||
''Modnote:This ability does nothing.'' | ''Modnote:This ability does nothing.'' | ||
'''Compulsive''' | '''Compulsive''' | ||
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'''Random''' | '''Random''' | ||
''Modnote:This ability will always target a random player.'' | ''Modnote:This ability will always target a random player.'' | ||
'''Multitarget''' | '''Multitarget''' | ||
This ability may be used [Number] times per [Day/Night] | |||
'''Dead People''' | '''Dead People''' | ||
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'''Secret Dedicated''' | '''Secret Dedicated''' | ||
''Modnote:This ability will automatically target [Player].'' | ''Modnote:This ability will automatically target [Player].'' | ||
'''Reflex-only''' | '''Reflex-only''' |
Revision as of 05:24, 6 March 2009
The list of Lord Gurgi's Standarised Role PMs (a.k.a. the "What does Nightkill-immune Miller Vig mean?") is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.
How to use these PMs
This list is divided into three categories: Active, Conditional and Static abilities
- Active abilities are those which you can perform
- Conditionals give the conditions (duh) that govern the Active Abilities
- Static abilities are passive traits
Active Abilities
Information / Investigation
Inspect: Alignment
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".
Inspect: Alignment (paranoid)
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
Modnote: All inspections will receive [Anti-Town] result.
Inspect: Alignment (naive)
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
Modnote: All inspections will receive [Pro-Town] result.
Inspect: Alignment (insane)
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.
Inspect: Alignment (guaranteed sane)
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct
Inspect: Alignment (random)
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
Modnote: All inspections will receive a random result.
Inspect: Alignment (stoned)
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
Modnote: All inspections will receive [Neutral] result.
Inspect: Role Name
You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.
Inspect: [Weapon]
Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".
Inspect: Role PM
You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.
Inspect: Action results
You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.
Inspect: One scumteam only
You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
Modnote: All players not in [Group], will receive [Pro-Town].
Protection
Protect
You may target a player to be protected, this will protect them from one kill for one night.
Bodyguard (protects and kills attacker)
You may target a player, this will protect them if they would die, and kill the attacker.
Bodyguard (dies instead of target)
You may target a player, this will protect them if they would die, and you would die instead.
Bodyguard (dies instead of target and kills attacker)
You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.
CPR
You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.
Killing
Kill
You may target a player to be killed.
Kill: Unstoppable
You may target a player to be killed, this cannot be prevented by blocking or protection.
Suicide-bomb
You may target a player, this will kill you and the player.
Target dies only if a doc protected them
You may target a player, this will kill them only if they have been protected.
Make a player doomed, or kill them if they're already doomed
You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.
Arson
You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.
Action effects
Block (active abilities)
You may target a player to be blocked, any attempted actions will fail.
Block (all role traits)
You may target a player to be blocked, any attempted actions will fail.
Modnote: All role traits will be blocked.
Track
You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]
Watch (Weak Tracker)
You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].
Watch (learns who targets the target)
You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].
Autopsy
You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].
Census (learns how many town, mafia, sk, cult are in the game)
You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
Census (learns how many of a specific role are in the game; includes that role as scum)
You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.
Census (learns how many weapons are in the game)
You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].
Reveal your alignment to target
You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.
Hide from all abilities
You may hide, this will prevent any abilities targeting you.
Delayed kill (in days/nights)
You may target a player, this will delay any kills they make by [Day(s)/Night(s)].
Delayed kill (in realtime)
You may target a player, this will delay any kills they make by [Hour(s)].
Delayed kill stopper
You may target a player, this will remove any delays on kills they have made.
Redirect
You may target two players, this will force the first player to target the second player, instead of that player's original target.
Redirect to a random target
You may target a player, this will force that player to target a random player, instead of that player's original target.
Redirect to yourself
You may target a player, this will force that player to target you, instead of that player's original target.
Copy
You may target two players, this will copy the ability used by the first player and use it on the second player.
Copy to the player using it
You may target a player, this will copy the ability used by that player and use it on them.
Reflect all actions on the target to the player using them
You may target a player, this will cause all actions that target that player to instead target the player that used them.
Bus
You may target two players, this will cause any abilities targeting one of those players will instead target the other.
Delay target's action to happen one night later
You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
Alignment and role changes
Psychologically treat an SK
You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].
Recruit (cult, target gets new role)
You may target a player, this will change the player's alignment to [Cult] and they will get a new role.
Recruit (cult, target keeps previous abilities)
You may target a player, this will change the player's alignment to [Cult].
Recruit (mafia)
You may target a player, this will change the player's alignment to [Anti-Town].
Recruit (mason)
You may target a player, this will make the player a [Mason].
Recruit (SK)
You may target a player, this will change the player's alignment to [Serial Killer].
Recruit (dead player)
You may target a dead player, this will change the player's alignment to [Cult].
Change target's role (not win condition)
You may target a player, this will change the player's role.
Swap two players' roles (not win condition)
You may target two players, this will swap their roles.
Make target show up town to cops
You may target a player, this will make them appear [Pro-Town] to all inspections.
Make target show up scum to cops
You may target a player, this will make them appear [Anti-Town] to all inspections.
Reset target to the role they had at the start of the game
You may target a player, this will change their role to the role they had at the start of the game.
Change the target's role to an improved version of their current role
You may target a player, this will change their role to a better role.
Permanently add a trait to another player
You may target a player, this will give them a permanent ability.
Steal an ability from the target
You may target a player, this will cause them to lose an ability, and cause you to gain it.
Give target an extra vote the next day
You may target a player, this will cause them to have an additional vote.
Take away target's vote the next day
You may target a player, this will cause them to lose their vote.
Gain all the target's role abilities permanently
You may target a player, this will cause you to gain all role abilities they have.
Change your own role
You may use this ability, this will cause your role to change.
Life and death
Bring a player back to life
You may target a dead player, this will cause them to return to [life] and resume play.
Prevent a player from being brought back to life
You may target a player, this will prevent them from being returned to [life] and resuming play.
Commit suicide
You may use this ability, this will cause you to die.
Pardon
You may target a player, this will cause any lynch on them to fail.
Conditionals
Night Ability
This ability may only be used during the [Night].
Day ability
This ability may only be used during the [Day].
Limited-use ability
This ability may only be used [Number] times.
Failure chance
This ability has a [Percent] chance of failing when used.
Secret Failure chance
Modnote:This ability has a [Percent] chance of failing when used.
False
Modnote:This ability does nothing.
Compulsive
This ability must be used, if no action is submitted, it will target a random player.
Random
Modnote:This ability will always target a random player.
Multitarget
This ability may be used [Number] times per [Day/Night]
Dead People
This ability may only be used on [dead] players.
Living People
This ability may only be used on [living] players.
May cause role change
This ability may cause the target to change roles.
May cause alignment change
This ability may cause the target to change alignment.
Causes role change
This ability will cause the target to change roles.
Causes alignment change
This ability will cause the target to change alignment.
Permanent
This effect is permanent.
Temporary
This effect will only last [Number] [Days/Nights].
Dedicated
This effect will automatically target [Player].
Secret Dedicated
Modnote:This ability will automatically target [Player].
Reflex-only
This ability will automatically target only players that target you.
Reflex-also
This ability will automatically target players that target you in addition to your action.
Selfish
This ability will automatically target only yourself.
Selfish-also
This ability will automatically target yourself in addition to your action.
ADHD
This ability will automatically be used if you do not use another ability at [Day/Night].
Spread the Love
This ability will automatically target every other player each [Day/Night].
Guns Blazing
When you die, this ability will automatically target every other player.
Last Stand
When you die, this ability will automatically target a random player.
Static abilities
Backup (specific role)
Whenever a player with [Role] dies, you will gain that role.
Backup (any power role)
Whenever a power role dies, you will gain that role.
Amnesiac
You do not know your abilities or role.
Miller
You will appear [Anti-Town] to all inspections.
Death miller
You will be revealed as [Anti-Town] upon death
SK Miller
You will appear [Neutral] to all inspections.
Antimiller
You will appear [Pro-Town] to all inspections. You will appear [Townie] to all role inspections.
Death antimiller
You will be revealed as [Pro-Town] and [Townie] upon death.
Untrackable
All tracking or watching will fail on you.
Bulletproof/kill-immune
All attempts to kill will fail on you.
Return to life on death
Upon death, you will return to life [Number].
Return to life on lynch
Upon being lynched, you will return to life [Number].
Doesn't gain role abilities until a specific player dies
Upon the death of [Player], you will gain your role abilities.
Lover
Upon the death of [Player], you will commit suicide.
Mystery Role
You have abilities, you do not know what they are or what they do.
Can't be affected by a specific ability (other than kill)
All attempts to [Action] will fail on you.
Ascetic
All non-kill actions will fail on you.
Can't be lynched
You cannot be lynched.
Doesn't gain abilities until a scum from a specific team dies
Upon the death of a player from [Group], you will gain your abilities.
Confused
Modnote:Use of one ability will instead use a random other ability.
Double-Voter
You have two votes.
No-Voter
You have no vote.
Insomniac
You can talk at night with [Player].
Knows another player is town
You know that [Player] is [Pro-Town].
Super-saint
Upon being lynched, the person who cast the final vote will die.
Impotent
Modnote:This player actually has no abilities.
Mirror
All actions used on you will instead target their user.
Fast Learner
You gain any abilities that are used on you.
Skulker
You will die if you are targeted by any abilities.
Judas
If you are targeted for a kill by an [Anti-Town], your alignment will change to [Anti-Town].