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Standardized Role PMs: Difference between revisions
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=Active Abilities= | =Active Abilities= | ||
==== | ====Information==== | ||
Alignment: Sane | <b>Alignment: Sane</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]". | ||
Alignment: Paranoid | <b>Alignment: Paranoid</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | ||
(Modnote: All inspections will receive [Anti-Town] result.) | (Modnote: All inspections will receive [Anti-Town] result.) | ||
Alignment: Naive | <b>Alignment: Naive</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]". | ||
(Modnote: All inspections will receive [Pro-Town] result.) | (Modnote: All inspections will receive [Pro-Town] result.) | ||
Alignment: Insane | <b>Alignment: Insane</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | ||
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.) | (Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.) | ||
Alignment: Guaranteed sane | <b>Alignment: Guaranteed sane</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct. | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct. | ||
Alignment: Random | <b>Alignment: Random</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | ||
(Modnote: All inspections will receive a random result.) | (Modnote: All inspections will receive a random result.) | ||
Alignment: Stoned | <b>Alignment: Stoned</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | ||
(Modnote: All inspections will receive [Neutral] result.) | (Modnote: All inspections will receive [Neutral] result.) | ||
Alignment: One group | <b>Alignment: One group</b> | ||
*You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | *You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". | ||
(Modnote: All players not in [Group], will receive [Pro-Town].) | (Modnote: All players not in [Group], will receive [Pro-Town].) | ||
[Weapon] | <b>[Weapon]</b> | ||
*Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]". | *Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]". | ||
Role Name | <b>Role Name</b> | ||
*You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name. | *You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name. | ||
Role PM | <b>Role PM</b> | ||
*You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM. | *You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM. | ||
Action results | <b>Action results</b> | ||
*You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results. | *You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results. | ||
<b>Track</b> | |||
You may target a player to be | *You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None] | ||
<b>Watch (Weak Tracker)</b> | |||
*You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability]. | |||
====Block (all role traits) | <b>Watch (learns who targets the target)</b> | ||
You may target a player to be blocked, any attempted actions will fail. | *You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None]. | ||
<b>Autopsy</b> | |||
*You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None]. | |||
<b>Census (learns how many town, mafia, sk, cult are in the game)</b> | |||
*You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. | |||
<b>Census (learns how many of a specific role are in the game; includes that role as scum)</b> | |||
*You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive. | |||
<b>Census (learns how many weapons are in the game)</b> | |||
*You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon]. | |||
<b>Reveal your alignment to target</b> | |||
*You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment. | |||
====Protection==== | |||
<b>Protect</b> | |||
*You may target a player to be protected, this will protect them from one kill for one night. | |||
<b>Bodyguard (protects and kills attacker)</b> | |||
*You may target a player, this will protect them if they would die, and kill the attacker. | |||
<b>Bodyguard (dies instead of target)</b> | |||
*You may target a player, this will protect them if they would die, and you would die instead. | |||
<b>Bodyguard (dies instead of target and kills attacker)</b> | |||
*You may target a player, this will protect them if they would die, kill the attacker, and you would die instead. | |||
<b>CPR</b> | |||
*You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill. | |||
<b>Hide from all abilities</b> | |||
*You may hide, this will prevent any abilities targeting you. | |||
====Killing==== | |||
<b>Kill</b> | |||
*You may target a player to be killed. | |||
<b>Kill: Unstoppable</b> | |||
*You may target a player to be killed, this cannot be prevented by blocking or protection. | |||
<b>Suicide-bomb</b> | |||
*You may target a player, this will kill you and the player. | |||
<b>Target dies only if a doc protected them</b> | |||
*You may target a player, this will kill them only if they have been protected. | |||
<b>Make a player doomed, or kill them if they're already doomed</b> | |||
*You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead. | |||
<b>Arson</b> | |||
*You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players. | |||
====Action Effects==== | |||
<b>Block (active abilities)</b> | |||
*You may target a player to be blocked, any attempted actions will fail. | |||
<b>Block (all role traits)</b> | |||
*You may target a player to be blocked, any attempted actions will fail. | |||
(Modnote: All role traits will be blocked.) | (Modnote: All role traits will be blocked.) | ||
<b>Delayed kill (in days/nights)</b> | |||
You may target a player to | *You may target a player, this will delay any kills they make by [Day(s)/Night(s)]. | ||
<b>Delayed kill (in realtime)</b> | |||
*You may target a player, this will delay any kills they make by [Hour(s)]. | |||
<b>Delayed kill stopper</b> | |||
*You may target a player, this will remove any delays on kills they have made. | |||
<b>Redirect</b> | |||
*You may target two players, this will force the first player to target the second player, instead of that player's original target. | |||
<b>Redirect to a random target</b> | |||
*You may target a player, this will force that player to target a random player, instead of that player's original target. | |||
<b>Redirect to yourself</b> | |||
*You may target a player, this will force that player to target you, instead of that player's original target. | |||
<b>Copy</b> | |||
*You may target two players, this will copy the ability used by the first player and use it on the second player. | |||
<b>Copy to the player using it</b> | |||
*You may target a player, this will copy the ability used by that player and use it on them. | |||
<b>Reflect all actions on the target to the player using them</b> | |||
*You may target a player, this will cause all actions that target that player to instead target the player that used them. | |||
<b>Bus</b> | |||
*You may target two players, this will cause any abilities targeting one of those players will instead target the other. | |||
<b>Delay target's action to happen one night later</b> | |||
*You may target a player, this will delay any abilities they use for [Number] [Days/Nights]. | |||
<b>Redirect</b> | |||
*You may target two players, this will force the first player to target the second player, instead of that player's original target. | |||
<b>Redirect to a random target</b> | |||
*You may target a player, this will force that player to target a random player, instead of that player's original target. | |||
<b>Redirect to yourself</b> | |||
*You may target a player, this will force that player to target you, instead of that player's original target. | |||
<b>Copy</b> | |||
*You may target two players, this will copy the ability used by the first player and use it on the second player. | |||
<b>Copy to the player using it</b> | |||
*You may target a player, this will copy the ability used by that player and use it on them. | |||
<b>Reflect all actions on the target to the player using them</b> | |||
*You may target a player, this will cause all actions that target that player to instead target the player that used them. | |||
<b>Bus</b> | |||
You may target | *You may target two players, this will cause any abilities targeting one of those players will instead target the other. | ||
<b>Delay target's action to happen one night later</b> | |||
You may | *You may target a player, this will delay any abilities they use for [Number] [Days/Nights]. | ||
<b>Permanently add a trait to another player</b> | |||
You may | *You may target a player, this will give them a permanent ability. | ||
==== | ====Alignment and Role Changes==== | ||
You may | <b>Psychologically treat an SK</b> | ||
*You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer]. | |||
<b>Recruit (cult, target gets new role)</b> | |||
You may target a player, this will | *You may target a player, this will change the player's alignment to [Cult] and they will get a new role. | ||
<b>Recruit (cult, target keeps previous abilities)</b> | |||
You may target a player, this will | *You may target a player, this will change the player's alignment to [Cult]. | ||
<b>Recruit (mafia)</b> | |||
You may target a player, this will | *You may target a player, this will change the player's alignment to [Anti-Town]. | ||
<b>Recruit (mason)</b> | |||
You may target a player, this will | *You may target a player, this will make the player a [Mason]. | ||
<b>Recruit (SK)</b> | |||
You may target a player, this will | *You may target a player, this will change the player's alignment to [Serial Killer]. | ||
<b>Recruit (dead player)</b> | |||
You may target a player, this will | *You may target a dead player, this will change the player's alignment to [Cult]. | ||
<b>Change target's role (not win condition)</b> | |||
You may target | *You may target a player, this will change the player's role. | ||
<b>Swap two players' roles (not win condition)</b> | |||
You may target | *You may target two players, this will swap their roles. | ||
<b>Make target show up town to cops</b> | |||
You may target a player, this will | *You may target a player, this will make them appear [Pro-Town] to all inspections. | ||
<b>Make target show up scum to cops</b> | |||
You may target a player, this will | *You may target a player, this will make them appear [Anti-Town] to all inspections. | ||
<b>Reset target to the role they had at the start of the game</b> | |||
You may target a player, this will change the | *You may target a player, this will change their role to the role they had at the start of the game. | ||
<b>Change the target's role to an improved version of their current role</b> | |||
You may target a player, this will change | *You may target a player, this will change their role to a better role. | ||
<b>Steal an ability from the target</b> | |||
You may target a player, this will | *You may target a player, this will cause them to lose an ability, and cause you to gain it. | ||
<b>Give target an extra vote the next day</b> | |||
You may target a player, this will | *You may target a player, this will cause them to have an additional vote. | ||
<b>Take away target's vote the next day</b> | |||
You may target a player, this will | *You may target a player, this will cause them to lose their vote. | ||
<b>Gain all the target's role abilities permanently</b> | |||
You may target a player, this will | *You may target a player, this will cause you to gain all role abilities they have. | ||
<b>Change your own role</b> | |||
You may | *You may use this ability, this will cause your role to change. | ||
==== | ====Life and Death==== | ||
You may | <b>Bring a player back to life</b> | ||
*You may target a dead player, this will cause them to return to [life] and resume play. | |||
<b>Prevent a player from being brought back to life</b> | |||
You may target a player, this will prevent them from being returned to [life] and resuming play. | *You may target a player, this will prevent them from being returned to [life] and resuming play. | ||
<b>Commit suicide</b> | |||
You may | *You may use this ability, this will cause you to die. | ||
<b>Pardon</b> | |||
You may target a player, this will cause them to | *You may target a player, this will cause any lynch on them to fail. |
Revision as of 04:18, 6 March 2009
Active Abilities
Information
Alignment: Sane
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".
Alignment: Paranoid
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Anti-Town] result.)
Alignment: Naive
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Pro-Town] result.)
Alignment: Insane
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.)
Alignment: Guaranteed sane
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]". All inspections are guaranteed to be correct.
Alignment: Random
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive a random result.)
Alignment: Stoned
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All inspections will receive [Neutral] result.)
Alignment: One group
- You may target a player to be inspected, this will determine their alignment. You will receive a PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
(Modnote: All players not in [Group], will receive [Pro-Town].)
[Weapon]
- Each night you may target a player to be inspected, this will determine whether or not they possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or "[Negative]".
Role Name
- You may target a player to be inspected, this will determine their role name. You will receive a PM from the moderator containing their role name.
Role PM
- You may target a player to be inspected, this will determine their role PM. You will receive a PM from the moderator containing their role PM.
Action results
- You may target a player to be inspected, this will determine their action results. You will receive a PM from the moderator containing their action results.
Track
- You may target a player to be tracked, this will determine who that player targeted. You will receive a PM from the moderator containing [Name(s)] or [None]
Watch (Weak Tracker)
- You may target a player to be watched, this will determine if that player used an ability. You will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].
Watch (learns who targets the target)
- You may target a player to be watched, this will determine who targeted that player. You will receive a PM from the moderator containing [Name(s)] or [None].
Autopsy
- You may target a dead player to be autopsied, this will determine who targeted that player the night they died. You will receive a PM from the moderator containing [Name(s)] or [None].
Census (learns how many town, mafia, sk, cult are in the game)
- You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. You will receive a PM from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
Census (learns how many of a specific role are in the game; includes that role as scum)
- You may take a census, this will determine the number of [Role] that are alive. You will receive a PM from the moderator containing the number of [Role] that are alive.
Census (learns how many weapons are in the game)
- You may take a census, this will determine the number of living players with [Weapon]. You will receive a PM from the moderator containing the number of living players with [Weapon].
Reveal your alignment to target
- You may target a player, this will reveal your alignment to that player. They will receive a PM from the moderator containing your alignment.
Protection
Protect
- You may target a player to be protected, this will protect them from one kill for one night.
Bodyguard (protects and kills attacker)
- You may target a player, this will protect them if they would die, and kill the attacker.
Bodyguard (dies instead of target)
- You may target a player, this will protect them if they would die, and you would die instead.
Bodyguard (dies instead of target and kills attacker)
- You may target a player, this will protect them if they would die, kill the attacker, and you would die instead.
CPR
- You may target a player, this will protect them if they would die, but kills them if they are not targeted for a kill.
Hide from all abilities
- You may hide, this will prevent any abilities targeting you.
Killing
Kill
- You may target a player to be killed.
Kill: Unstoppable
- You may target a player to be killed, this cannot be prevented by blocking or protection.
Suicide-bomb
- You may target a player, this will kill you and the player.
Target dies only if a doc protected them
- You may target a player, this will kill them only if they have been protected.
Make a player doomed, or kill them if they're already doomed
- You may target a player, this will cause them to become [Doomed], if they are already [Doomed], they will die instead.
Arson
- You may target a player, this will cause them to be [Doused], at a later time, you may choose to kill all [Doused] players.
Action Effects
Block (active abilities)
- You may target a player to be blocked, any attempted actions will fail.
Block (all role traits)
- You may target a player to be blocked, any attempted actions will fail.
(Modnote: All role traits will be blocked.)
Delayed kill (in days/nights)
- You may target a player, this will delay any kills they make by [Day(s)/Night(s)].
Delayed kill (in realtime)
- You may target a player, this will delay any kills they make by [Hour(s)].
Delayed kill stopper
- You may target a player, this will remove any delays on kills they have made.
Redirect
- You may target two players, this will force the first player to target the second player, instead of that player's original target.
Redirect to a random target
- You may target a player, this will force that player to target a random player, instead of that player's original target.
Redirect to yourself
- You may target a player, this will force that player to target you, instead of that player's original target.
Copy
- You may target two players, this will copy the ability used by the first player and use it on the second player.
Copy to the player using it
- You may target a player, this will copy the ability used by that player and use it on them.
Reflect all actions on the target to the player using them
- You may target a player, this will cause all actions that target that player to instead target the player that used them.
Bus
- You may target two players, this will cause any abilities targeting one of those players will instead target the other.
Delay target's action to happen one night later
- You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
Redirect
- You may target two players, this will force the first player to target the second player, instead of that player's original target.
Redirect to a random target
- You may target a player, this will force that player to target a random player, instead of that player's original target.
Redirect to yourself
- You may target a player, this will force that player to target you, instead of that player's original target.
Copy
- You may target two players, this will copy the ability used by the first player and use it on the second player.
Copy to the player using it
- You may target a player, this will copy the ability used by that player and use it on them.
Reflect all actions on the target to the player using them
- You may target a player, this will cause all actions that target that player to instead target the player that used them.
Bus
- You may target two players, this will cause any abilities targeting one of those players will instead target the other.
Delay target's action to happen one night later
- You may target a player, this will delay any abilities they use for [Number] [Days/Nights].
Permanently add a trait to another player
- You may target a player, this will give them a permanent ability.
Alignment and Role Changes
Psychologically treat an SK
- You may target a player, this will change the player's alignment to [Pro-Town] if they are [Serial Killer].
Recruit (cult, target gets new role)
- You may target a player, this will change the player's alignment to [Cult] and they will get a new role.
Recruit (cult, target keeps previous abilities)
- You may target a player, this will change the player's alignment to [Cult].
Recruit (mafia)
- You may target a player, this will change the player's alignment to [Anti-Town].
Recruit (mason)
- You may target a player, this will make the player a [Mason].
Recruit (SK)
- You may target a player, this will change the player's alignment to [Serial Killer].
Recruit (dead player)
- You may target a dead player, this will change the player's alignment to [Cult].
Change target's role (not win condition)
- You may target a player, this will change the player's role.
Swap two players' roles (not win condition)
- You may target two players, this will swap their roles.
Make target show up town to cops
- You may target a player, this will make them appear [Pro-Town] to all inspections.
Make target show up scum to cops
- You may target a player, this will make them appear [Anti-Town] to all inspections.
Reset target to the role they had at the start of the game
- You may target a player, this will change their role to the role they had at the start of the game.
Change the target's role to an improved version of their current role
- You may target a player, this will change their role to a better role.
Steal an ability from the target
- You may target a player, this will cause them to lose an ability, and cause you to gain it.
Give target an extra vote the next day
- You may target a player, this will cause them to have an additional vote.
Take away target's vote the next day
- You may target a player, this will cause them to lose their vote.
Gain all the target's role abilities permanently
- You may target a player, this will cause you to gain all role abilities they have.
Change your own role
- You may use this ability, this will cause your role to change.
Life and Death
Bring a player back to life
- You may target a dead player, this will cause them to return to [life] and resume play.
Prevent a player from being brought back to life
- You may target a player, this will prevent them from being returned to [life] and resuming play.
Commit suicide
- You may use this ability, this will cause you to die.
Pardon
- You may target a player, this will cause any lynch on them to fail.