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==Playing== | ==Playing== | ||
===Stats=== | ===Stats=== | ||
: <b>/in'd:</b> | : <b>/in'd:</b> 18 (replaced into 8) | ||
: <b>Won:</b> 4 | : <b>Won:</b> 4 | ||
: <small><b>- as town:</b> 3 | : <small><b>- as town:</b> 3 | ||
: <b>- as scum:</b> 1</small> | : <b>- as scum:</b> 1</small> | ||
: <b>Lost:</b> | : <b>Lost:</b> 9 | ||
: <small><b>- as town:</b> 5 | : <small><b>- as town:</b> 5 | ||
: <b>- as scum:</b> 2</small> | : <b>- as scum:</b> 2</small> | ||
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:: <b>Setup:</b> [[F11]]<br/> | :: <b>Setup:</b> [[F11]]<br/> | ||
:: <b>Mod:</b> [[armlx]]<br/> | :: <b>Mod:</b> [[armlx]]<br/> | ||
:: <b>Status:</b> Ongoing (Day | :: <b>Status:</b> Ongoing (Day 3)<br/> | ||
:: <b>Role:</b> ??? - Alive<br/> | :: <b>Role:</b> ??? - Alive<br/> | ||
Line 42: | Line 42: | ||
: [http://www.mafiascum.net/forum/viewtopic.php?t=6789 Mars 3 - Weasles Mafia] | : [http://www.mafiascum.net/forum/viewtopic.php?t=6789 Mars 3 - Weasles Mafia] | ||
:: <b>Mod:</b> [[Iammars]], replaced by [[Yosarian2]]<br/> | :: <b>Mod:</b> [[Iammars]], replaced by [[Yosarian2]]<br/> | ||
:: <b>Stauts:</b> Ongoing (Day | :: <b>Stauts:</b> Ongoing (Day 10)<br/> | ||
:: <b>Role:</b> ??? - Alive<br/> | :: <b>Role:</b> ??? - Alive<br/> | ||
Line 113: | Line 113: | ||
====Mini Theme Games==== | ====Mini Theme Games==== | ||
: [http://www.mafiascum.net/forum/viewtopic.php?t=6417 Stargate Atlantis Mafia] | : [http://www.mafiascum.net/forum/viewtopic.php?t=6417 Mini 513 - Stargate Atlantis Mafia] | ||
:: <b>Mod:</b> [[ChannelDelibird]]<br/> | :: <b>Mod:</b> [[ChannelDelibird]]<br/> | ||
:: <b>Stauts:</b> Mod-abandoned Day 1<br/> | :: <b>Stauts:</b> Mod-abandoned Day 1<br/> | ||
Line 119: | Line 119: | ||
:: <b>Notes:</b> -- | :: <b>Notes:</b> -- | ||
: [http://www.mafiascum.net/forum/viewtopic.php?t=6897 Vegetable Mafia] | : [http://www.mafiascum.net/forum/viewtopic.php?t=6897 Mini 534 - Vegetable Mafia] | ||
:: <b>Mod:</b> [[Aimee]], replaced by [[Patrick]]<br/> | :: <b>Mod:</b> [[Aimee]], replaced by [[Patrick]]<br/> | ||
:: <b>Stauts:</b> Scum Won (Day 5)<br/> | :: <b>Stauts:</b> Scum Won (Day 5)<br/> | ||
:: <b>Role:</b> Brussels Sprout - Vigilante - Killed Night 3<br/> | :: <b>Role:</b> Brussels Sprout - Vigilante - Killed Night 3<br/> | ||
:: <b>Notes:</b> Be wary of reading into flavour too much. If someone seems scummy, it's probably because they're scum, not a lurking powerrole. Occam's razor is good. | :: <b>Notes:</b> Be wary of reading into flavour too much. If someone seems scummy, it's probably because they're scum, not a lurking powerrole. Occam's razor is good. | ||
: [http://www.mafiascum.net/forum/viewtopic.php?t=9275 Mini 664 - Adventures of a Drunken Alchemist] | |||
:: <b>Mod:</b> [[Incognito]]<br/> | |||
:: <b>Stauts:</b> Scum Won (Day 3)<br/> | |||
:: <b>Role:</b> Isaac Newton - Vanilla Townie - End-gamed Day 3<br/> | |||
:: <b>Notes:</b> This was a good game. Assumptions about setups based on the metagame were what crippled the town (besides some individually poor play) who otherwise played really well. The only safe assumption to make about a setup is that it should be balanced. | |||
====Large Normal Games==== | ====Large Normal Games==== | ||
: | : [http://www.mafiascum.net/forum/viewtopic.php?t=8206 Mafia 80 - Nice Shot! Mafia] | ||
:: <b>Mod:</b> [[Adel]]<br/> | |||
:: <b>Stauts:</b> Mafia Won (Day 6)<br/> | |||
:: <b>Role:</b> Townie - Lynched Day 6<br/> | |||
:: <b>Notes:</b> I don't know what else I could have done to have won this game. Tunnel-vision needs to be nipped at the bud. I'm pretty sure that's what lost the game for the town. | |||
====Large Theme Games==== | ====Large Theme Games==== | ||
Line 144: | Line 154: | ||
==Modding== | ==Modding== | ||
===Ongoing=== | ===Ongoing=== | ||
==== | ====Mini Theme Games==== | ||
: [http://www.mafiascum.net/forum/viewtopic.php?t= | : [http://www.mafiascum.net/forum/viewtopic.php?t=7635 Mini 679 - Battlestar Galactica: The Basestar] | ||
:: <b>Satus:</b> Ongoing (Day | :: <b>Satus:</b> Ongoing (Day 1) | ||
:: <b>Notes:</b> | :: <b>Notes:</b> - | ||
===Completed=== | ===Completed=== | ||
Line 155: | Line 165: | ||
:: <b>Notes:</b> A bit of swing isn't <i>too</i> bad, but keep it contained and tasteful. Try to make sure everyone has a chance of actually figuring the setup out for maximum enjoyment. Activity rules seems to work well, as well as reasonable pre-set deadlines. Spreadsheets FTW. | :: <b>Notes:</b> A bit of swing isn't <i>too</i> bad, but keep it contained and tasteful. Try to make sure everyone has a chance of actually figuring the setup out for maximum enjoyment. Activity rules seems to work well, as well as reasonable pre-set deadlines. Spreadsheets FTW. | ||
====Open Games==== | |||
: [http://www.mafiascum.net/forum/viewtopic.php?t=9065 Open 86 - Lovers Multiball] | |||
:: <b>Satus:</b> Town won (Day 7) | |||
:: <b>Notes:</b> I need to take more care in ensuring that my actions as a mod can't be used to influence games. Day-talking is an interesting mechanic that could be used more. | |||
[[Category:Playing records]] | [[Category:Playing records]] | ||
[[Category:Moderating records]] | [[Category:Moderating records]] |
Revision as of 03:34, 29 October 2008
This page is mostly for my own reference. If you stumbled upon it avert your prying eyes! Or... if you wish to, enjoy its contents.
Playing
Stats
- /in'd: 18 (replaced into 8)
- Won: 4
- - as town: 3
- - as scum: 1
- Lost: 9
- - as town: 5
- - as scum: 2
- Tied: 0
- Other: 3
- - mod-abandonded: 2
- - /out'd: 1
- Ongoing: 2
- - alive: 2
- - dead: 0
Ongoing
Newbie Games
Mini Normal Games
- None
Open Games
- None
Mini Theme Games
- None
Large Normal Games
- None
Large Theme Games
Completed
Newbie Games
Mini Normal Games
- Mini 475 - CA9653 Mafia
- Mod: Mert
- Stauts: Mod-abandoned (Day 2)
- Role: Vanilla Townie - Alive
- Notes: Scumtells are bad. Generate discussion by any means so long as it benefits the town. Fight the Dogma. It almost got me lynched for no good reason.
- Mod: Mert
- Mini 545 - The Last Stand Mafia
- Mod: death_omen
- Status: Town won (Night 4)
- Role: Mafia Goon - Killed Night 3
- Notes: I think I played ok, but that seemed to get me killed by the SK. Don't know if I learnt anything profound from it though. A few unpredictable and unreadable things happened, like mafia and SK killing the same targets nights 1 and 2.
- Mod: death_omen
- Mini 570, A Small Town in Italy Mafia
- Mod: Niv
- Status: Mafia won (Day 6)
- Role: Generic Townie - Lynched (by dice roll) Day 5
- Notes: LALurkers. Don't ever use dice rolls while modding.
- Mod: Niv
- Mini 601 - Cog City: Trouble Below
- Mod: Incognito
- Status: Mafia won (Day 5)
- Role: Vanilla Townie - Lynched Day 5
- Notes: Don't play more games that you can handle. It's a shame for yourself, your team and the mod whose game you're (barely) playing.
- Mod: Incognito
Open Games
- Open 55 - Vanilla 2:10
- Mod: UltimaAvalon
- Status: Asked for replacement. Mod-abandoned.
- Role: Townie
- Notes: Pick and choose games carefully. And LAL.
- Mod: UltimaAvalon
Mini Theme Games
- Mini 513 - Stargate Atlantis Mafia
- Mod: ChannelDelibird
- Stauts: Mod-abandoned Day 1
- Role: Ladon Radin - Genii Mafia Godfather - Alive
- Notes: --
- Mod: ChannelDelibird
- Mini 664 - Adventures of a Drunken Alchemist
- Mod: Incognito
- Stauts: Scum Won (Day 3)
- Role: Isaac Newton - Vanilla Townie - End-gamed Day 3
- Notes: This was a good game. Assumptions about setups based on the metagame were what crippled the town (besides some individually poor play) who otherwise played really well. The only safe assumption to make about a setup is that it should be balanced.
- Mod: Incognito
Large Normal Games
- Mafia 80 - Nice Shot! Mafia
- Mod: Adel
- Stauts: Mafia Won (Day 6)
- Role: Townie - Lynched Day 6
- Notes: I don't know what else I could have done to have won this game. Tunnel-vision needs to be nipped at the bud. I'm pretty sure that's what lost the game for the town.
- Mod: Adel
Large Theme Games
- Stargate SG1 Mafia
- Mod: ChannelDelibird, replaced by Battle Mage
- Stauts: Replicator Mafia Won (Night 10)
- Role: Teal'c - Mason - Killed Night 6
- Notes: If you're the final mason, let the world know it so that scum can't claim to be another of you in the event of your death. It is possibly significant if in a game with two scum groups a player keeps catching scum from only one of them. Also, be sure to counterclaim scum counterclaiming scum. LAWL
- Mod: ChannelDelibird, replaced by Battle Mage
- California Trilogy - Going to San Francisco
- Mod: Mr. Grey
- Stauts: Town Won (Day 6)
- Role: Huey Lewis - Innocent - Survived
- Notes: Stop thinking everything's bussing.
- Mod: Mr. Grey
Modding
Ongoing
Mini Theme Games
- Mini 679 - Battlestar Galactica: The Basestar
- Satus: Ongoing (Day 1)
- Notes: -
Completed
Mini Normal Games
- Mini 568 - Nubigena
- Satus: Scum won (Day 3)
- Notes: A bit of swing isn't too bad, but keep it contained and tasteful. Try to make sure everyone has a chance of actually figuring the setup out for maximum enjoyment. Activity rules seems to work well, as well as reasonable pre-set deadlines. Spreadsheets FTW.
Open Games
- Open 86 - Lovers Multiball
- Satus: Town won (Day 7)
- Notes: I need to take more care in ensuring that my actions as a mod can't be used to influence games. Day-talking is an interesting mechanic that could be used more.