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GreenLiquid/Roles: Difference between revisions
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In Mini Regular games moderated by [[GreenLiquid]], the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to: | In Mini Regular games moderated by [[GreenLiquid]], the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to: | ||
Townie: | ;[[Townie]]: | ||
You are a townie. You have no special abilities. You win with the town. | You are a townie. You have no special abilities. You win with the town. | ||
Miller: | ;[[Miller]]: | ||
You are a Miller. You will be investigated guilty. You have no special abilities. You win with the town. | You are a Miller. You will be investigated guilty. You have no special abilities. You win with the town. | ||
Cop: | ;[[Cop]]: | ||
You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. You win with the town. | You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. You win with the town. | ||
Backup Cop: | ;[[Backup Cop]]: | ||
You are a Backup Cop. Once the/a cop dies, you will assume his duties. You win with the town. | You are a Backup Cop. Once the/a cop dies, you will assume his duties. You win with the town. | ||
Doctor: | ;[[Doctor]]: | ||
You are a Doctor. Each night, you may protect a player from one attack on their life. If a player is targeted for kill more than once that night, your protection will fail. You may not protect yourself. You win with the town. | You are a Doctor. Each night, you may protect a player from one attack on their life. If a player is targeted for kill more than once that night, your protection will fail. You may not protect yourself. You win with the town. | ||
Nurse: | ;[[Nurse]]: | ||
You are a Nurse. Once the/a doctor dies, you will assume his duties. You win with the town. | You are a Nurse. Once the/a doctor dies, you will assume his duties. You win with the town. | ||
Mason Duo: | ;[[Mason]] Duo: | ||
[name] and [name] are Masons. At night, you may talk with the other mason via PM. You know each other to be innocent. You win with the town. | [name] and [name] are Masons. At night, you may talk with the other mason via PM. You know each other to be innocent. You win with the town. | ||
Mason Trio: | ;Mason Trio: | ||
[name], [name], and [name] are Masons. At night, you may talk with the other masons via PM. You know each other to be innocent. You win with the town. | [name], [name], and [name] are Masons. At night, you may talk with the other masons via PM. You know each other to be innocent. You win with the town. | ||
Tracker: | ;[[Tracker]]: | ||
You are a Tracker. Each night, you may track one person. You will be returned the name of the player they targeted. You may not target a dead player (why would you?). You win with the town. | You are a Tracker. Each night, you may track one person. You will be returned the name of the player they targeted. You may not target a dead player (why would you?). You win with the town. | ||
Role Cop: | ;[[Role Cop]]: | ||
You are a Role Cop. Each night, you may investigate one player. You will be returned their role. You may not target a dead player or yourself, although I’m not sure why you would. You win with the town. | You are a Role Cop. Each night, you may investigate one player. You will be returned their role. You may not target a dead player or yourself, although I’m not sure why you would. You win with the town. | ||
Noble: | ;[[Noble]]: | ||
You are a Noble. You have a permanent double-vote ability. You win with the town. | You are a Noble. You have a permanent double-vote ability. You win with the town. | ||
Mafia (Trio): | ;[[Mafia]] (Trio): | ||
[name] (GF), [name], and [name] are Mafia. Each night, the GF chooses a player to kill. You will return an incorrect result when investigated. You may talk with other Mafia members at night. Mafia wins once it dominates the town. | [name] (GF), [name], and [name] are Mafia. Each night, the GF chooses a player to kill. You will return an incorrect result when investigated. You may talk with other Mafia members at night. Mafia wins once it dominates the town. | ||
Mafia (Duo): | ;Mafia (Duo): | ||
[name] and [name] are Mafia. Each night, one of you may choose a player to kill. You may talk with the other Mafia member at night. Mafia wins once it dominates the town. | [name] and [name] are Mafia. Each night, one of you may choose a player to kill. You may talk with the other Mafia member at night. Mafia wins once it dominates the town. | ||
Serial Killer: | ;Serial Killer: | ||
You are a Serial Killer. Each night, you may choose a player to kill. You win once you are the only player alive. | You are a Serial Killer. Each night, you may choose a player to kill. You win once you are the only player alive. | ||
Psychiatrist: | ;[[Psychiatrist]]: | ||
You are the Psychiatrist. Each night, you may choose a player to perform therapy on. If that player is the Serial Killer, he will become pro-town. You win with the town. | You are the Psychiatrist. Each night, you may choose a player to perform therapy on. If that player is the Serial Killer, he will become pro-town. You win with the town. | ||
Vigilante: | ;[[Vigilante]]: | ||
You are a Vigilante. Each night, you may choose a player to kill. You win with the town. | You are a Vigilante. Each night, you may choose a player to kill. You win with the town. | ||
Forensics Cop: | ;[[Forensics Cop]]: | ||
You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town. | You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town. | ||
Gunsmith: | ;[[Gunsmith]]: | ||
You are a Gunsmith. Each night, you may investigate one player. You will be told if that player owns a gun. Roles that own guns are Cops, Vigilantes, and Mafia. You win with the town. | You are a Gunsmith. Each night, you may investigate one player. You will be told if that player owns a gun. Roles that own guns are Cops, Vigilantes, and Mafia. You win with the town. | ||
Traitor: | ;[[Traitor]]: | ||
You are a Traitor. Each night, you may investigate one player. You will be returned an innocent or guilty result. You may not investigate yourself. You win with the Mafia. | You are a Traitor. Each night, you may investigate one player. You will be returned an innocent or guilty result. You may not investigate yourself. You win with the Mafia. | ||
Roleblocker: | ;[[Roleblocker]]: | ||
You are a Roleblocker. Each night, you may block a player’s night choice. A blocked choice does not go through. You may not block yourself, duh. You win with the town. | You are a Roleblocker. Each night, you may block a player’s night choice. A blocked choice does not go through. You may not block yourself, duh. You win with the town. | ||
Hero: | ;[[Hero]]: | ||
You are a Hero. Each night, you may choose to investigate or protect a player. You win with the town. | You are a Hero. Each night, you may choose to investigate or protect a player. You win with the town. | ||
Hider: | ;[[Hider]]: | ||
You are a Hider. Each night, you may hide out in someone’s house. If that player is pro-town, you will be protected from kills. If that person is Mafia, you will be killed. You win with the town. | You are a Hider. Each night, you may hide out in someone’s house. If that player is pro-town, you will be protected from kills. If that person is Mafia, you will be killed. You win with the town. | ||
Daykill Vig: | ;Daykill Vig: | ||
You are a Day-Killing Vigilante. Once per game, in the day, you may post KILL: PLAYER in bold. That player will be immediately killed. You win with the town. | You are a Day-Killing Vigilante. Once per game, in the day, you may post KILL: PLAYER in bold. That player will be immediately killed. You win with the town. | ||
Miller Cop: | ;Miller Cop: | ||
You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. If you are investigated, you will return an incorrect (guilty for sane and innocent for insane) result. You win with the town. | You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. If you are investigated, you will return an incorrect (guilty for sane and innocent for insane) result. You win with the town. | ||
Cult Leader: | ;[[Cult Leader]]: | ||
You are a Cult Leader. Each night, you may recruit someone to the cult. The cult wins when the cult encompasses the entire town. If you attempt to recruit a mafia member you will fail. You win with the cult. | You are a Cult Leader. Each night, you may recruit someone to the cult. The cult wins when the cult encompasses the entire town. If you attempt to recruit a mafia member you will fail. You win with the cult. | ||
[[Category:Roles]] | [[Category:Roles]] |
Revision as of 03:20, 9 February 2007
In Mini Regular games moderated by GreenLiquid, the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to:
You are a townie. You have no special abilities. You win with the town.
You are a Miller. You will be investigated guilty. You have no special abilities. You win with the town.
You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. You win with the town.
You are a Backup Cop. Once the/a cop dies, you will assume his duties. You win with the town.
You are a Doctor. Each night, you may protect a player from one attack on their life. If a player is targeted for kill more than once that night, your protection will fail. You may not protect yourself. You win with the town.
You are a Nurse. Once the/a doctor dies, you will assume his duties. You win with the town.
- Mason Duo
[name] and [name] are Masons. At night, you may talk with the other mason via PM. You know each other to be innocent. You win with the town.
- Mason Trio
[name], [name], and [name] are Masons. At night, you may talk with the other masons via PM. You know each other to be innocent. You win with the town.
You are a Tracker. Each night, you may track one person. You will be returned the name of the player they targeted. You may not target a dead player (why would you?). You win with the town.
You are a Role Cop. Each night, you may investigate one player. You will be returned their role. You may not target a dead player or yourself, although I’m not sure why you would. You win with the town.
You are a Noble. You have a permanent double-vote ability. You win with the town.
- Mafia (Trio)
[name] (GF), [name], and [name] are Mafia. Each night, the GF chooses a player to kill. You will return an incorrect result when investigated. You may talk with other Mafia members at night. Mafia wins once it dominates the town.
- Mafia (Duo)
[name] and [name] are Mafia. Each night, one of you may choose a player to kill. You may talk with the other Mafia member at night. Mafia wins once it dominates the town.
- Serial Killer
You are a Serial Killer. Each night, you may choose a player to kill. You win once you are the only player alive.
You are the Psychiatrist. Each night, you may choose a player to perform therapy on. If that player is the Serial Killer, he will become pro-town. You win with the town.
You are a Vigilante. Each night, you may choose a player to kill. You win with the town.
You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town.
You are a Gunsmith. Each night, you may investigate one player. You will be told if that player owns a gun. Roles that own guns are Cops, Vigilantes, and Mafia. You win with the town.
You are a Traitor. Each night, you may investigate one player. You will be returned an innocent or guilty result. You may not investigate yourself. You win with the Mafia.
You are a Roleblocker. Each night, you may block a player’s night choice. A blocked choice does not go through. You may not block yourself, duh. You win with the town.
You are a Hero. Each night, you may choose to investigate or protect a player. You win with the town.
You are a Hider. Each night, you may hide out in someone’s house. If that player is pro-town, you will be protected from kills. If that person is Mafia, you will be killed. You win with the town.
- Daykill Vig
You are a Day-Killing Vigilante. Once per game, in the day, you may post KILL: PLAYER in bold. That player will be immediately killed. You win with the town.
- Miller Cop
You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. If you are investigated, you will return an incorrect (guilty for sane and innocent for insane) result. You win with the town.
You are a Cult Leader. Each night, you may recruit someone to the cult. The cult wins when the cult encompasses the entire town. If you attempt to recruit a mafia member you will fail. You win with the cult.