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In Mini Regular games moderated by GreenLiquid, the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to: | In Mini Regular games moderated by [[GreenLiquid]], the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to: | ||
Townie: | Townie: |
Revision as of 03:18, 9 February 2007
In Mini Regular games moderated by GreenLiquid, the following role PM's will be used to prevent paraphrase-clearing. Anyone else may use these PM's if they would like to:
Townie: You are a townie. You have no special abilities. You win with the town.
Miller: You are a Miller. You will be investigated guilty. You have no special abilities. You win with the town.
Cop: You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. You win with the town.
Backup Cop: You are a Backup Cop. Once the/a cop dies, you will assume his duties. You win with the town.
Doctor: You are a Doctor. Each night, you may protect a player from one attack on their life. If a player is targeted for kill more than once that night, your protection will fail. You may not protect yourself. You win with the town.
Nurse: You are a Nurse. Once the/a doctor dies, you will assume his duties. You win with the town.
Mason Duo: [name] and [name] are Masons. At night, you may talk with the other mason via PM. You know each other to be innocent. You win with the town.
Mason Trio: [name], [name], and [name] are Masons. At night, you may talk with the other masons via PM. You know each other to be innocent. You win with the town.
Tracker: You are a Tracker. Each night, you may track one person. You will be returned the name of the player they targeted. You may not target a dead player (why would you?). You win with the town.
Role Cop: You are a Role Cop. Each night, you may investigate one player. You will be returned their role. You may not target a dead player or yourself, although I’m not sure why you would. You win with the town.
Noble: You are a Noble. You have a permanent double-vote ability. You win with the town.
Mafia (Trio): [name] (GF), [name], and [name] are Mafia. Each night, the GF chooses a player to kill. You will return an incorrect result when investigated. You may talk with other Mafia members at night. Mafia wins once it dominates the town.
Mafia (Duo): [name] and [name] are Mafia. Each night, one of you may choose a player to kill. You may talk with the other Mafia member at night. Mafia wins once it dominates the town.
Serial Killer: You are a Serial Killer. Each night, you may choose a player to kill. You win once you are the only player alive.
Psychiatrist: You are the Psychiatrist. Each night, you may choose a player to perform therapy on. If that player is the Serial Killer, he will become pro-town. You win with the town.
Vigilante: You are a Vigilante. Each night, you may choose a player to kill. You win with the town.
Forensics Cop: You are a Forensics Cop. Each night, you may choose a player to investigate. You will be returned a list of players who targeted that player over the course of the game. You may not target players who died Night One. You win with the town.
Gunsmith: You are a Gunsmith. Each night, you may investigate one player. You will be told if that player owns a gun. Roles that own guns are Cops, Vigilantes, and Mafia. You win with the town.
Traitor: You are a Traitor. Each night, you may investigate one player. You will be returned an innocent or guilty result. You may not investigate yourself. You win with the Mafia.
Roleblocker: You are a Roleblocker. Each night, you may block a player’s night choice. A blocked choice does not go through. You may not block yourself, duh. You win with the town.
Hero: You are a Hero. Each night, you may choose to investigate or protect a player. You win with the town.
Hider: You are a Hider. Each night, you may hide out in someone’s house. If that player is pro-town, you will be protected from kills. If that person is Mafia, you will be killed. You win with the town.
Daykill Vig: You are a Day-Killing Vigilante. Once per game, in the day, you may post KILL: PLAYER in bold. That player will be immediately killed. You win with the town.
Miller Cop: You are a Cop. Each night, you may investigate one player. You will be returned a guilty or innocent result. You may not target yourself or a dead player. If you are investigated, you will return an incorrect (guilty for sane and innocent for insane) result. You win with the town.
Cult Leader: You are a Cult Leader. Each night, you may recruit someone to the cult. The cult wins when the cult encompasses the entire town. If you attempt to recruit a mafia member you will fail. You win with the cult.