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'''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a pre-determined period, during which [[Town]] tries to [[lynch]] [[Scum]]. | '''Deep South''' is a style of [[Nightless]] [[Mafia game|Mafia]] in which [[power roles]] use their [[power]]s during the [[Day]]. Each Day (sometimes called a '''Choice Block''') lasts for a [[deadline|pre-determined period]], during which [[Town]] tries to [[lynch]] [[Scum]]. Typically, each power role may use their power once per Day/Choice Block, usually by sending a [[PM]] to the [[Moderator]]. Likewise the [[Mafia]] may kill one player per Day, again by PM-ing the Mod. | ||
It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]]. | It was invented by [[Amb]], who has run several such games on the [[Grey Labyrinth]]. |
Revision as of 12:53, 27 March 2008
Deep South is a style of Nightless Mafia in which power roles use their powers during the Day. Each Day (sometimes called a Choice Block) lasts for a pre-determined period, during which Town tries to lynch Scum. Typically, each power role may use their power once per Day/Choice Block, usually by sending a PM to the Moderator. Likewise the Mafia may kill one player per Day, again by PM-ing the Mod.
It was invented by Amb, who has run several such games on the Grey Labyrinth.
There are a number of ways that power roles can work in a Deep South game:
- Power roles can send in their choices in advance. For example, a Doctor could tell the Moderator during Day 1 which player he wanted to protect during Day 2.
- Actions occur immediately. For example, the Mafia might be able to kill a player instantly when the send their choice to the Moderator (once per Day).
Option 2 requires some rules for coping with choices sent very close together - for example, choices could be resolved in the order that they are received by the Moderator. This would have the effect a player could be killed before getting the chance to carry out their own action or without giving the Doctor a chance to protect him. Using a mixture of 1 and 2 for different roles is one possible solution.