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Night-kill: Difference between revisions
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The ability to remove a [[player]] from the game during the [[night]] cycle of the game is nearly ubiquitous to [Scum]] groups; it is analogous to the [[lynch]] available to [[Pro-Town]] players during the [[day]]. | The ability to remove a [[player]] from the game during the [[night]] cycle of the game is nearly ubiquitous to [[Scum]] groups; it is analogous to the [[lynch]] available to [[Pro-Town]] players during the [[day]]. | ||
Sometimes, pro-town [[roles]] may also have the ability to perform night kills, and there are additional roles which can modify the standard one-kill-per-night-per-[[faction]] expectation. [[Mafia]] are not always required to kill every night; [[Serial Killer]]s often are, as a result of their insanity [[flavor]] text. | Sometimes, pro-town [[roles]] may also have the ability to perform night kills, and there are additional roles which can modify the standard one-kill-per-night-per-[[faction]] expectation. [[Mafia]] are not always required to kill every night; [[Serial Killer]]s often are, as a result of their insanity [[flavor]] text. |
Revision as of 23:07, 25 January 2007
The ability to remove a player from the game during the night cycle of the game is nearly ubiquitous to Scum groups; it is analogous to the lynch available to Pro-Town players during the day.
Sometimes, pro-town roles may also have the ability to perform night kills, and there are additional roles which can modify the standard one-kill-per-night-per-faction expectation. Mafia are not always required to kill every night; Serial Killers often are, as a result of their insanity flavor text.
For variations on this ability, see killing roles.