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Loud: Difference between revisions
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The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that they were targeted by Player A but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that they were targeted by Player A, but not that they used cop. | The '''Loud''' modifier makes it so if Player A targets Player B at night, Player B will be informed that they were targeted by Player A with a Loud role but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that they were targeted by Player A with a Loud role, but not that they used cop. | ||
[[Category:Role modifiers]][[Category:All roles and modifiers]][[Category:Normal modifiers]] | [[Category:Role modifiers]][[Category:All roles and modifiers]][[Category:Normal modifiers]] |
Latest revision as of 00:26, 13 September 2022
The Loud modifier makes it so if Player A targets Player B at night, Player B will be informed that they were targeted by Player A with a Loud role but not what action was taken. For example, if Player A was a Loud Cop and used it on Player B, Player B would be notified that they were targeted by Player A with a Loud role, but not that they used cop.