You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
User:Ircher/Nomic: Difference between revisions
Jump to navigation
Jump to search
Charles510 (talk | contribs) |
|||
Line 85: | Line 85: | ||
Proposal 302 (Post 13) by Ircher: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment. | Proposal 302 (Post 13) by Ircher: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment. | ||
Yea - Ircher (13) | Yea - Ircher (13), Charles510(16) | ||
Nay - | Nay - | ||
Not Voting - tris, lendunistus, Jake The Wolfie | Not Voting - tris, lendunistus, Jake The Wolfie | ||
===Links=== | ===Links=== |
Revision as of 01:21, 28 October 2021
Current Ruleset
Immutable Rules
101: Players must follow all currently active rules. 102: A rule is active (except as excluded in 103) if it passes and has not been repealed or amended by another rule. 103: A rule is no longer active if it is completely overridden by another rule or repealed. 104: No rule shall be made to stop further amendments, additions, or deletions of the rules. 105: Five active players are required to make, vote upon, or pass proposals. 106: Inactive players automatically abstain on all proposals. 107: Voting threshold changes due to additional players or inactive players are considered instantly. 108: Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise. 109: Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws. If both defer to each other, then the number rule applies again. 110: All players are eligible to vote. 111: All immutable rules may be transmuted to mutable rules by unanimous consent. 112: Mutable rules may be transmuted to immutable rules by unanimous consent. 113: To calculate the total number of active votes, tally up the number of votes possessed by active players minus the votes of abstaining players. 114: All new rules are mutable. 115: In the initial ruleset, rules 101-118 are immutable, and rules 201-214 are mutable. 116: It takes unanimous consent from all other players to override the moderator on the formatting of the game's associated wiki pages. 117: Players must follow the formatting and updating guidelines specified in the rules and by the moderator. 118: Players must help update the game status by adding their name when they vote for or against a proposal and by marking when a proposal has been accepted or rejected. (Note that these refer to updating the wiki pages.)
Mutable Rules
201: All players are given one vote to vote Yea or Nea to proposals. 202: An inactive player is any player who has not posted for a total of 72 hours. 203: Unless otherwise specified, immutable rules must be transmuted before they are amended or repealed. 204: Unless otherwise specified, all mutable rules require an absolute majority of active votes to amend or repeal. 205: New proposals begin at 301 and ascend in number. They are numbered in accordance to the time they are proposed regardless of whether they pass or fail. 206: New rules require an absolute majority of active votes to pass. 207: The game begins when there are at least five active players, including the moderator. 208: There may be no more than five pending proposals at any given time. A pending proposal is a proposal that has not yet been marked as having passed or failed. 209: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" (and variants and any other options that are allowed in future rules) and include the proposal number. 210: It is the player's responsibility to number proposals correctly. Proposals with missing or incorrect numbers are automatically failed and are not added to the proposal history. 211: Players may VOTE: ABSTAIN # to abstain on a proposal. (Please use vote tags or bold.) 212: To join, simply post /in. 213: All players start with 0 points. 214: The first player to reach 100 points wins the game.
301: Currency refers to any resource which may be freely traded between players without any cost. Should a law instate a new currency, it must have a name, and one initial way to earn it. If it is not stated, assume that all players start with 0 of the Currency.
Player Statuses
- Ircher - 0 points
- tris - 0 points
- lendunistus - 0 points
- Jake The Wolfie - 0 points
- Charles510 - 0 points
Active Proposals
Use the following format (and please make sure to have the initial space on each line!):
Proposal ### (Post #) by Username: Text body. Yea - User1 (#), User2 (#), ... Nay - User3 (#), User4 (#), ... Not Voting - User5
Proposal 302 (Post 13) by Ircher: The player who proposes a proposal that passes gains 1 point. This rule is retroactive at the time of enactment. Yea - Ircher (13), Charles510(16) Nay - Not Voting - tris, lendunistus, Jake The Wolfie