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== ''Incarnation Six - Seventh Thoughts Mafia (8p) '' ==
== ''Incarnation Six - Seventh Thoughts Mafia (8p) '' ==


Seventh Thoughts originally was supposed to be a 7p game, however was run with 8 people.
Seventh Thoughts originally was supposed to be a 7p game, however was run with 8 people. This entry is for 8p.


<br>5 Town
<br>5 Town
Line 90: Line 90:
<br>1 Jester
<br>1 Jester


Discard 3 cards, 2* publicly.
Discard 3 cards, 1* publicly.


If a Townie is hammered then the Town loses and the others win.
If a Townie is hammered then the Town loses and the others win.

Latest revision as of 14:33, 6 September 2021

I don't have the inclination or the time to make this properly.

Second Thoughts Mafia is a series of Marathon games that Cook ran both Marathon Weekends in 2021. The setup evolved over time.


Incarnation One - Second Thoughts Mafia (5p)

2 Scum
3 Town


Nightless. Scum are informed but don't get a PT.


When a player is hammered they propose an alternative elimination. Votes are wiped and locked to those two.


If scum is eliminated, Town win.
If town is eliminated, Scum win.

Optimal Strategy

So long as the mod doesn't automatically end the game when it is impossible for town to win, it is always optimal to not switch. This gives town a 40% chance to win as compared to a 30% chance to win. Basically, if you switch, you only win 3/5 * 2/4 of the time whereas not switching means you win 2/5 of the time.

Incarnation Two - Third Thoughts Mafia (5p)

2 Scum
3 Town
1 Jester

Discard one card.


Nightless. Scum are informed but don't get a PT.


When a player is hammered they propose an alternative elimination. Votes are wiped and locked to those two.


If scum is eliminated, Town win.
If town is eliminated, Scum win.
If jester is eliminated, Jester wins.


Incarnation Three - Fourth Thoughts Mafia* (6p)

2 Scum
3 Town
1 Jester
1 Town Vengeful

Discard one card.


When a player is hammered they propose an alternative elimination. Votes are wiped and locked to those two.

If scum is eliminated, Town wins.
If town is eliminated, Scum wins.
If jester is eliminated, Jester wins.
If vengeful is eliminated, they get to venge someone. That flip determines the win.

*This setup was also used in Sixth Thoughts Mafia.

Incarnation Four - Fifth Thoughts Mafia (6p)

4 Town
1 Vengeful
2 Scum
2 Jesters

If Town is eliminated, Scum win.
If Scum is eliminated, Town win.
If a Jester is eliminated, that Jester wins.
If the Vengeful is eliminated, they may submit a venge shot. If it's Town, Scum win. If it's Scum, Town win. If it's a Jester, the Jester wins.

Discard 2 cards, 1 publicly.

Incarnation Six - Seventh Thoughts Mafia (8p)

Seventh Thoughts originally was supposed to be a 7p game, however was run with 8 people. This entry is for 8p.


5 Town
1 Vengeful
2 Mafia
2 Werewolves
1 Jester

Discard 3 cards, 1* publicly.

If a Townie is hammered then the Town loses and the others win.
If a Mafia is hammered then the Mafia lose and the others win.
If a Werewolf is hammered then the Wolves lose and the others win.
If a Jester is hammered they vengekill someone and wins. That team loses and the others win. The Jester cannot win by survival.
If a Vengeful is hammered they vengekill someone. That team loses and the others win.

*In the original setup, only 1 was supposed to be discarded publicly. However, Cook revealed 2 by mistake.

Incarnation Seven - Seventh (and a half) Thoughts Mafia (7p)

After the failure to moderate Seventh Thoughts by Cook, Jake The Wolfie stepped in and ran a 7p of the Seventh Thoughts setup.


5 Town
1 Vengeful
2 Mafia
2 Werewolves
1 Jester

Discard 4 cards, 2* publicly.

If a Townie is hammered then the Town loses and the others win.
If a Mafia is hammered then the Mafia lose and the others win.
If a Werewolf is hammered then the Wolves lose and the others win.
If a Jester is hammered they vengekill someone and wins. That team loses and the others win. The Jester cannot win by survival.
If a Vengeful is hammered they vengekill someone. That team loses and the others win.

History

Second Thoughts was won by scum.
Third Thoughts was won by scum in configuration (3 town, 1 scum, 1 jester). Aristophanes solo wins. Nice.
Fourth Thoughts was won by jester in configuration (2 town, 2 scum, 1 vengeful, 1 jester). Aristophanes AGAIN with the solo win.
Fifth Thoughts was won by scum in configuration (3 Town, 1 Vengeful, 1 Scum, 2 Jesters). Petapan was the Solo winner.
Sixth Thoughts was won by scum in configuration (2 Town, 1 Vengeful, 2 Scum, 1 Jester). SirCakez and Grumpy Cat were the winners.
Seventh Thoughts was won by town and scum in configuration (3 Town, 1 Vengeful, 2 Mafia, 1 Werewolf, 1 Jester). T3 was the only loser.
Seventh (and a half) Thoughts was won by town and scum in configuration (3 Town, 1 Mafia, 2 Werewolves, 1 Jester). Cook and Psyche were the losers.