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8-Ball: Difference between revisions
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|Designer1=Irrelephant11 | |Designer1=Irrelephant11 | ||
|Introduction= | |Introduction= | ||
'''8-Ball''' is a near-vanilla setup designed around the concept of the Mafia needing to | '''8-Ball''' is a near-vanilla setup designed around the concept of the Mafia needing to eliminate one particular player that they select in order to gain a nightkill. The Mafia are rewarded for pushing specific eliminations through, while the Town gains extra information to analyze. | ||
|TownRoles= | |TownRoles= | ||
*6 Vanilla Townies | *6 Vanilla Townies | ||
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*[[Daytalk]] is enabled. | *[[Daytalk]] is enabled. | ||
*By default, the scumteam does not get a nightkill. | *By default, the scumteam does not get a nightkill. | ||
*Before each day phase (including Day 1), the Mafia pick one player to be the "8-Ball". If this player is | *Before each day phase (including Day 1), the Mafia pick one player to be the "8-Ball". If this player is eliminated, they flip as the 8-Ball, and scum get a nightkill. | ||
*After each | *After each elimination, scum can change their 8-ball. | ||
|Notes= | |Notes= | ||
*The 8-Ball does not necessarily have to be town-aligned. Should the Mafia believe that one of them are likely to be | *The 8-Ball does not necessarily have to be town-aligned. Should the Mafia believe that one of them are likely to be eliminated, it may be beneficial to select that person as the 8-Ball. | ||
|RolePM1=Vanilla Townie | |RolePM1=Vanilla Townie | ||
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|CustomPM2Wincon=You win if your numbers equal the Town's. | |CustomPM2Wincon=You win if your numbers equal the Town's. | ||
|CustomPM2Ability1=The other members of the Mafia are ''names''. You may talk to them at any time in [https://forum.mafiascum.net/viewforum.php?f=90 this thread]. | |CustomPM2Ability1=The other members of the Mafia are ''names''. You may talk to them at any time in [https://forum.mafiascum.net/viewforum.php?f=90 this thread]. | ||
|CustomPM2Ability2=During the confirmation phase and each night, your faction must collectively select one player to be the 8-Ball. If your selected 8-Ball is | |CustomPM2Ability2=During the confirmation phase and each night, your faction must collectively select one player to be the 8-Ball. If your selected 8-Ball is eliminated the following Day phase, you will gain access to a nightkill. | ||
}} | }} |
Latest revision as of 03:58, 16 April 2021
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8-Ball is a near-vanilla setup designed around the concept of the Mafia needing to eliminate one particular player that they select in order to gain a nightkill. The Mafia are rewarded for pushing specific eliminations through, while the Town gains extra information to analyze.
Setup
- 2 Mafia Goons
- 6 Vanilla Townies
Mechanics
- Daytalk is enabled.
- By default, the scumteam does not get a nightkill.
- Before each day phase (including Day 1), the Mafia pick one player to be the "8-Ball". If this player is eliminated, they flip as the 8-Ball, and scum get a nightkill.
- After each elimination, scum can change their 8-ball.
Role PM's
Vanilla Townie
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Mafia Goon
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- The other members of the Mafia are names. You may talk to them at any time in this thread.
- During the confirmation phase and each night, your faction must collectively select one player to be the 8-Ball. If your selected 8-Ball is eliminated the following Day phase, you will gain access to a nightkill.
Win Conditions:
- You win if your numbers equal the Town's.
Notes
- The 8-Ball does not necessarily have to be town-aligned. Should the Mafia believe that one of them are likely to be eliminated, it may be beneficial to select that person as the 8-Ball.
History
History |
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Micro 834 - (Town Win) |