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Nobility and The Dark Angel: Difference between revisions
TemporalLich (talk | contribs) (updating for the new site rule) |
TemporalLich (talk | contribs) m (replaced LiLo with ELo (hopefully clearer on meaning Eliminate-or-Lose)) |
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*Normal elimination and nightkills | *Normal elimination and nightkills | ||
*There is a Nobility election in the game. It is decided by [[plurality vote]] when the elimination happens or deadline is hit. | *There is a Nobility election in the game. It is decided by [[plurality vote]] when the elimination happens or deadline is hit. | ||
*There are no Nobles, Hidden Nobles, Noble elections, or Hidden Noble appointments during | *There are no Nobles, Hidden Nobles, Noble elections, or Hidden Noble appointments during ELo. ELo happens if the game reaches 2:1 or 3:2 and lasts for the rest of the game. | ||
*Elected nobles have an extra elimination vote the next Day, and can't be killed the Night they were elected. Elected nobles count as two people for elimination majority. | *Elected nobles have an extra elimination vote the next Day, and can't be killed the Night they were elected. Elected nobles count as two people for elimination majority. | ||
*The Mafia has an additional appoint hidden noble factional action. This cannot be the same target as the nightkill. | *The Mafia has an additional appoint hidden noble factional action. This cannot be the same target as the nightkill. | ||
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If the Mafia appoints the Dark Angel as a hidden noble, the Dark Angel exits the game in a loss and the Mafia gains a factional 1-shot dayvig. | If the Mafia appoints the Dark Angel as a hidden noble, the Dark Angel exits the game in a loss and the Mafia gains a factional 1-shot dayvig. | ||
The Dark Angel leaves the game in a win if the game reaches 2:1:1 or 3:2:1 (what would be | The Dark Angel leaves the game in a win if the game reaches 2:1:1 or 3:2:1 (what would be ELo if not for the Dark Angel). | ||
==Role PMs== | ==Role PMs== | ||
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'''Win condition:''' | '''Win condition:''' | ||
*You win if you die or survive to endgame without ever being made an elected or hidden noble. | *You win if you die or survive to endgame without ever being made an elected or hidden noble. | ||
*You exit the game and win if the game would reach a | *You exit the game and win if the game would reach a ELo state if not for your existence (the game reaches 2:1:1 or 3:2:1). | ||
===<div style="color:#FF0000">Mafia Goon</div>=== | ===<div style="color:#FF0000">Mafia Goon</div>=== |
Revision as of 07:45, 1 July 2020
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Nobility and The Dark Angel is a 13-player open setup created by TemporalLich as a variant of the Dragon Capturer setup that was created for the May Challenge.
Setup
- 1 Dark Angel
- 2 Mafia Goons
- 10 Vanilla Townies
Mechanics
- Daystart
- Mafia has daytalk
- Normal elimination and nightkills
- There is a Nobility election in the game. It is decided by plurality vote when the elimination happens or deadline is hit.
- There are no Nobles, Hidden Nobles, Noble elections, or Hidden Noble appointments during ELo. ELo happens if the game reaches 2:1 or 3:2 and lasts for the rest of the game.
- Elected nobles have an extra elimination vote the next Day, and can't be killed the Night they were elected. Elected nobles count as two people for elimination majority.
- The Mafia has an additional appoint hidden noble factional action. This cannot be the same target as the nightkill.
- Mafia has multitasking.
- An appointed hidden noble is informed they are a hidden noble, and has a hidden extra elimination vote. Hidden nobles count as one person for elimination majority.
The Dark Angel is a special role. It is a third-party looking to avoid being a Noble at all costs. If the Dark Angel is ever a noble, they instantly lose. The Dark Angel wins if they die or survive to endgame without being a noble.
If the Dark Angel is elected as a noble, the game instantly ends in a Town win.
If the Mafia appoints the Dark Angel as a hidden noble, the Dark Angel exits the game in a loss and the Mafia gains a factional 1-shot dayvig.
The Dark Angel leaves the game in a win if the game reaches 2:1:1 or 3:2:1 (what would be ELo if not for the Dark Angel).
Role PMs
Dark Angel
- Welcome, [Player Name], you are a Dark Angel.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win if you die or survive to endgame without ever being made an elected or hidden noble.
- You exit the game and win if the game would reach a ELo state if not for your existence (the game reaches 2:1:1 or 3:2:1).
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: At any time during the game, you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
- Factional appointment: Each night phase, one of you or your partner may appoint someone as a hidden noble, notifying them that they are such and giving them an extra elimination vote.
- Dark Angel reward: If you or your partner appoints the Dark Angel as a noble, your faction gains a 1-shot daykill that can be used in the factional PT.
Win condition:
- You win when your faction holds a majority or nothing can prevent this from occurring, and the Dark Angel isn't elected as noble.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town are gone.
- You instantly win if you manage to get the Dark Angel elected as a noble.
History
History |
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