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Night Action: Difference between revisions

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(add the usual processing order, based on discussion)
(switch cults to last, I think)
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# [[:Category:Healing Roles|protectors]]
# [[:Category:Healing Roles|protectors]]
# [[:Category:Information Roles|investigators]]
# [[:Category:Information Roles|investigators]]
# [[cult]]/other recruiters
# [[:Category:Killing Roles|killers]]
# [[:Category:Killing Roles|killers]]
#* These are sometimes resolved by giving the [[Serial Killer]] primacy, in [[endgame]] situations.
#* These are sometimes resolved by giving the [[Serial Killer]] primacy, in [[endgame]] situations.
# [[cult]]/other recruiters


See also [http://mafiascum.net/forum/viewtopic.php?t=4723 this thread] in the forums.
See also [http://mafiascum.net/forum/viewtopic.php?t=4723 this thread] in the forums.

Revision as of 21:33, 4 October 2007

Both ProTown and Scum roles in a game may have night choices. Night choices are generally implemented by sending a Private Message to the Game Moderator. The Moderator then resolves the results of all such actions, frequently in the following order:

  1. roleblockers
  2. protectors
  3. investigators
  4. killers
  5. cult/other recruiters

See also this thread in the forums.