You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
List of roles: Difference between revisions
Jump to navigation
Jump to search
Leucosticte (talk | contribs) No edit summary |
Leucosticte (talk | contribs) No edit summary |
||
Line 13: | Line 13: | ||
*[[Bookie]] - aims to guess the following day's lynch. | *[[Bookie]] - aims to guess the following day's lynch. | ||
*[[Bulletproof]] - a passive role that allows a player to avoid being killed at Night. | *[[Bulletproof]] - a passive role that allows a player to avoid being killed at Night. | ||
*[[Bus Driver]] - can choose to switch two players each night; thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver. | |||
*[[Captain]] - can choose what other roles in the game will do during the night, but those roles have an option to 'obey or disobey' his orders. | |||
*[[Commuter]] - "leaves Town" each Night, thus making them ineligible to be targeted by Night actions. | |||
*[[Cop]] - has the ability to investigate players at Night to discern their alignment. | |||
*[[Coroner]] - can target a dead player to discern information about them, typically serving as a counter to [[No Reveal]] mechanics. | |||
*[[CPR Doctor]] - protects its target from a single kill at Night, but if the patient is not actually saved from a kill by this protection, the CPR Doctor will kill its patient. | |||
*[[Cultist]] - a player that has been recruited into a Cult by a [[Cult Leader]]. | |||
[[Category:Roles]] | [[Category:Roles]] |
Revision as of 05:38, 27 August 2019
This is a list of roles.
- Absorber - passively and reflexively copies all active abilities that target it.
- Actor - can only vote if the vote is a hammer.
- Alarmist - targets a player at Night; if someone else attempts to recruit that player that Night, the recruitment will fail.
- Arsonist - a Serial Killer with a unique kill method: fire.
- Ascetic - immune to all actions at Night except kills.
- Babysitter - can target a player at Night to protect them; however, if Babysitter is killed that night, both the Babysitter and its target will die.
- Banker - may choose to bribe a player each night.
- Beloved Princess - upon death, causes the next Day phase to be skipped.
- Bodyguard - can target a player at Night to protect them.
- Bomb - kills their killer when killed at Night.
- Bookie - aims to guess the following day's lynch.
- Bulletproof - a passive role that allows a player to avoid being killed at Night.
- Bus Driver - can choose to switch two players each night; thus, any night action performed on a switched player will affect the other player targeted by the Bus Driver.
- Captain - can choose what other roles in the game will do during the night, but those roles have an option to 'obey or disobey' his orders.
- Commuter - "leaves Town" each Night, thus making them ineligible to be targeted by Night actions.
- Cop - has the ability to investigate players at Night to discern their alignment.
- Coroner - can target a dead player to discern information about them, typically serving as a counter to No Reveal mechanics.
- CPR Doctor - protects its target from a single kill at Night, but if the patient is not actually saved from a kill by this protection, the CPR Doctor will kill its patient.
- Cultist - a player that has been recruited into a Cult by a Cult Leader.