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Priest: Difference between revisions
(→Use and Power: fake hammer gambit, if you can get away with it) |
(→Variations: link Semi-Priest which I'm about to create (because it's used in an open setup)) |
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==Variations== | ==Variations== | ||
This role is the inverse of the [[Actor]]. | This role is the inverse of the [[Actor]]. | ||
A player who is restricted in who they can hammer, but not completely banned from hammering, is a [[Semi-Priest]]. | |||
==Use and Power== | ==Use and Power== |
Revision as of 02:58, 23 February 2019
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A Priest is a role whose player cannot cast a hammer vote. An attempt to cast a hammering vote may be met either with a vote count where the Priest's vote does nothing (confirming the player as a Priest), or a modkill.
Priests are essentially never seen in practice, but are traditionally Town-aligned.
Variations
This role is the inverse of the Actor.
A player who is restricted in who they can hammer, but not completely banned from hammering, is a Semi-Priest.
Use and Power
Unless the Priest is capable of casting an uncounted hammer vote, there's no way to prove a given player is a Priest. The "hammering gets you modkilled" variant is at best no different from Vanilla and at worst a distraction to the Town.
A Priest who can cast an uncounted hammer vote is unlikely to be able to save themselves with a claim: there's no real reason a Priest necessarily has to be Town. However, this version of the role has some use in fake hammer gambits; you can "hammer" someone shortly after a votecount shows them at L-1 (with you off the wagon), thus convincing everyone that you actually did hammer, and may get informative reactions before the moderator reveals that the lynch actually didn't happen after all.