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Allomancer/Nomic 2.0: Difference between revisions
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R110: New Rules | R110: New Rules | ||
Yea: Allomancer, 2 718281828459, Invisibility <br /> | Yea: Allomancer, 2 718281828459, Invisibility <br /> | ||
Nay: <br /> | |||
Abstain: | |||
=== P020 (R309)=== | |||
Proposed by 2 718281828459 | |||
A player may not make more than 5 proposals within the span of 60 minutes. However, withdrawing a proposal causes it to no longer count towards this limit. | |||
Yea: 2 718281828459, Allomancer, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P021 (R310)=== | |||
Proposed by Allomancer | |||
Any player found guilty of breaking the rules by verdict of a CfJ shall be penalized 2 Reputation for every broken mutable rule and 5 Reputation for every broken immutable rule. | |||
Yea: Allomancer, Invisibility, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P023 (R311)=== | |||
Proposed by Invisibility | |||
In the rules, CfJ stands for Call for Judgement unless otherwise stated. | |||
Yea: Invisibility, Allomancer, 2 718281828459 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P025 (R312)=== | |||
Proposed by 2 718281828459 | |||
A player may use a proposal to create a one-time effect (or event, these terms are synonymous). The numbering system is E001, E002, etc. They will pass with majority approval; however, the proposal may give itself a stricter condition (not a weaker condition!) for passing instead. | |||
Yea: 2 718281828459, skitter30, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P026 === | |||
Proposed by skitter30 | |||
This proposal repeals P307 and amends P305 to read as follows: | |||
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'. | |||
Yea: skitter30, Invisibility, Charles510 <br /> | |||
Nay: <br /> | Nay: <br /> | ||
Abstain: | Abstain: |
Revision as of 18:44, 1 January 2019
Immutable Rules
R101: Authority of Rules
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.
R102: Players
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.
R103: Ability to Change Rules
No rule can be made to stop further amendments, additions, deletions or changes to the rules.
R104: Editing and Deleting Posts
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.
R105: Dominance of Immutable Rules
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.
R106: Player Votes
All active players are eligible to vote and have a single vote.
R107: Transmutation of Immutable Rules
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.
R108: Transmutation of Mutable Rules
All mutable rules may be transmuted to immutable rules by a supermajority.
R109: Voting Threshold Definitions
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.
R110: New Rules
All new rules are mutable.
Mutable Rules
R201: Minimum Number of Active Players
No proposals can be voted upon, enacted, or failed without at least 3 active players.
R202: Naming System
Proposals shall begin numbering at P001 and count up by each ordinal number. When a proposal is made a new rule, the new rules will begin numbering at R301 and count up by each ordinal number.When a proposal amends a rule, -A1 shall be added to end of the rule number. The number will count up by each ordinal number for subsequent amendments. The original text of the rule, prior to any amendments, shall be designated by the suffix -A0.
R203: Definition of Amendment
Amendments can modify the rule they are a part of. When two amendments to the same rule conflict, the higher amendment number takes precedence.
R204: Minimum Number of Votes for Mutable Rules
New rules require an absolute majority to pass, and mutable rules can be amended or repealed by absolute majority.
R205: Resolution of Rule Conflicts
Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws involved. If both defer to each other, then the number rule applies again.
R206: Acceptable Voting Methods
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R206-A0
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R206-A1 (P002)
R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R207: Maintaining the Wiki
A current list of all rules, players, proposals, and other important information shall be maintained by all players on the wiki page. The list can be updated by any player, active or inactive. The moderator should set a precedent for the format that all other players shall follow. If a player is unsure of how something should be formatted, they should ask in the Nomic thread. Should any player edit the wiki page not in accordance with the rules of the game, the edit shall be rolled back.
R301: Reputation (P001)
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.
R302: Self-Voting (P003)
Someone is assumed to already be voting for their own proposal unless otherwise stated.
R303: Amendments to Proposals (P005)
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.
R304: Calls for Judgement (P006)
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise.
Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
R305: Rule Titles (P009)
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.
R306: Hit Points
Every player has a property called "Hit Points." Each player starts with 10 Hit Points. A player may spend 20 reputation to cause another player to lose 1 hit point. A player may spend 25 reputation to cause another player to gain 1 hit point.
R306-A0 (P010)
Every player has a property called "Hit Points." Each player starts with 10 Hit Points.
R306-A1 (P017)
Amend R306 by appending: A player may spend 20 reputation to cause another player to lose 1 hit point.
R306-A2 (P018)
Amend R306 by appending: A player may spend 25 reputation to cause another player to gain 1 hit point.
R307: Title Uniqueness (P012)
Each proposal or rule must be given a unique title
R308: Proposal Withdrawals (P015)
A person may withdraw their own proposal if the voting period is still active.
Players
Allomancer
Joined 28 Dec 2018
Currently Active
Reputation: 21
Hit Points: 10
Charles510
Joined 28 Dec 2018
Currently Active
Reputation: 11
Hit Points: 10
skitter30
Joined 28 Dec 2018
Currently Active
Reputation: 18
Hit Points: 10
Invisibility
Joined 28 Dec 2018
Currently Active
Reputation: 9
Hit Points: 10
2 718281828459
Joined 31 Dec 2018
Currently Active
Reputation: 1
Hit Points: 10
Calls for Judgement
CfJ001
There is no provision in the rules for one-time effects. Thus, this CfJ is established to determine the legality of P019.
CfJ001-V1
Proposed by Invisibility
One-time events should be in their own section on the wiki page and be numbered E01 and so on. They are still voted on as proposals.
Votes: Invisibility, 2 718281828459
CfJ001-V2
Proposed by Allomancer
As there is no provision in the rules for one-time events, P019 shall be declared null and void. The rationale for this verdict over V1 is that Calls for Judgement should aim to be as unintrusive to the game as possible and are intended to determine the interpretation of the rules. V1 aims to establish a new rule, rather than interpret existing rules.
Votes: Charles510
CfJ001-V3
Proposed by Charles510
As there is no provision in the rules for one-time events, P019 should be interpreted as a new rule proposal.
Votes:
CfJ001-V4
Proposed by Allomancer
As P019 has since been withdrawn, this Call for Judgement shall be resolved with no further action.
Votes: Allomancer
Current Proposals
P024: Elimination
Proposed by 2 718281828459
When a player is reduced to 0 Hit Points, they lose all their resources, items, etc and are not counted as a player. In 44 hours, they can re-join as though they are a new player. This rule shall be inoperative if the Hit Points property is discontinued.
Yea: 2 718281828459, Charles510
Nay: Invisibility
Abstain: skitter30
Failed Proposals
P004
Proposed by Allomancer
If a proposal has been under debate for a week without reaching a quorum of yeas or nays, it shall be passed or refused based on whether it has more yeas or nays.
Yea: Allomancer
Nay: Invisibility, Charles510
Abstain:
P007
Proposed by 2 718281828459
If your reputation is greater than or equal to (256 + Player X's reputation), you may assassinate player X, removing them from the game. They can re-join as a new player in 68 hours.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P008
Proposed by 2 718281828459
A player may choose to spend reputation in the market. No one may "reserve" or "pre-order" shares. The price for the first share is 1 reputation, the next is 2, then 3, etc. Of course, we are all buying from the same supply, and so the price for the next share is equal to (# of shares currently owned by all players + 1). You can also sell a share. The sell-back price is equal to the number of current investors. The cooldown between any two market actions is 20 hours.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P014: Spirit of the Rules
Proposed by Allomancer
The spirit of the rules should always take precedence over technical loopholes.
Yea: Allomancer
Nay: Charles510, Skitter30, Invisibility
Abstain:
P011: Wiki Maintenance
Proposed by skitter30
The person who makes a proposal is responsible for all wiki edits associated with that proposal.
Yea: skitter30
Nay: Allomancer, Charles510, 2 718281828459
Abstain:
P013: Judicial Precedent
Proposed by Allomancer
The verdicts of CfJs should always remain consistent with prior CfJs and establish similar verdicts for similar situations, barring a rule change having altered the situation.
Yea: Allomancer, Invisibility
Nay: Charles510, 2 718281828459
Abstain: Skitter30
Passed Proposals
P001 (R301)
Proposed by Allomancer
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.
Yea: Allomancer, skitter30, Charles510
Nay:
Abstain:
P002 (R206-A1)
Proposed by skitter30
R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
Yea: skitter30, Charles510
Nay:
Abstain: Allomancer, Invisibility
P003 (R302)
Proposed by Invisibility
Someone is assumed to already be voting for their own proposal unless otherwise stated.
Yea: Invisibility, Charles510, skitter30, Allomancer
Nay:
Abstain:
P005 (R303)
Proposed by Allomancer
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P006 (R304)
Proposed by Allomancer
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P009 (R305)
Proposed by Allomancer
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.
Yea: Allomancer, Charles510, Invisibility
Nay:
Abstain:
P010 (R306)
Proposed by Charles510
Every player has a property called "Hit Points" Each player starts with 10 Hit Points.
Yea: Charles510, Allomancer, skitter30
Nay:
Abstain: Invisibility
P012 (R307)
Proposed by skitter30
Each proposal or rule must be given a unique title
Yea: skitter30, Allomancer, Charles510
Nay: Invisibility
Abstain:
T001
Proposed by skitter30
Changed titles as follows: R201 - Minimum Number of Active Players R202 - Naming System R203 - Definition of Amendment R204 - Minimum Number of Votes for Mutable Rules R205 - Resolution of Rule Conflicts R206 - Acceptable Voting Methods R207 - Maintaining the Wiki R301 - Reputation R302 - Self-Voting R303 - Amendments to Proposals R304 - Calls for Judgement
Yea: skitter30, Invisibility, Allomancer
Nay:
Abstain:
P015 (R308)
Proposed by skitter30
A person may withdraw their own proposal if the voting period is still active.
Yea: skitter30, Allomancer, 2 718281828459
Nay:
Abstain:
P017
Proposed by 2 718281828459
Amend R306 by appending: A player may spend 20 reputation to cause another player to lose 1 hit point.
Yea: 2 718281828459, Invisibility, Allomancer
Nay:
Abstain:
P018
Proposed by 2 718281828459
Amend R306 by appending: A player may spend 25 reputation to cause another player to gain 1 hit point.
Yea: 2 718281828459, Invisibility, Allomancer
Nay:
Abstain:
T002
Proposed by Allomancer
R101: Authority of Rules R102: Players R103: Ability to Change Rules R104: Editing and Deleting Posts R105: Dominance of Immutable Rules R106: Player Votes R107: Transmutation of Immutable Rules R108: Transmutation of Mutable Rules R109: Voting Threshold Definitions R110: New Rules
Yea: Allomancer, 2 718281828459, Invisibility
Nay:
Abstain:
P020 (R309)
Proposed by 2 718281828459
A player may not make more than 5 proposals within the span of 60 minutes. However, withdrawing a proposal causes it to no longer count towards this limit.
Yea: 2 718281828459, Allomancer, Charles510
Nay:
Abstain:
P021 (R310)
Proposed by Allomancer
Any player found guilty of breaking the rules by verdict of a CfJ shall be penalized 2 Reputation for every broken mutable rule and 5 Reputation for every broken immutable rule.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P023 (R311)
Proposed by Invisibility
In the rules, CfJ stands for Call for Judgement unless otherwise stated.
Yea: Invisibility, Allomancer, 2 718281828459
Nay:
Abstain:
P025 (R312)
Proposed by 2 718281828459
A player may use a proposal to create a one-time effect (or event, these terms are synonymous). The numbering system is E001, E002, etc. They will pass with majority approval; however, the proposal may give itself a stricter condition (not a weaker condition!) for passing instead.
Yea: 2 718281828459, skitter30, Charles510
Nay:
Abstain:
P026
Proposed by skitter30
This proposal repeals P307 and amends P305 to read as follows: Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'.
Yea: skitter30, Invisibility, Charles510
Nay:
Abstain:
Repealed Rules
None