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Nay: Invisibility, Allomancer, Charles510<br /> | Nay: Invisibility, Allomancer, Charles510<br /> | ||
Abstain: | Abstain: | ||
=== P014: Spirit of the Rules === | |||
Proposed by Allomancer | |||
The spirit of the rules should always take precedence over technical loopholes. | |||
Yea: Allomancer <br /> | |||
Nay: Charles510, Skitter30, Invisibility<br /> | |||
Abstain: | |||
== Passed Proposals == | == Passed Proposals == | ||
=== P001 (R301) === | === P001 (R301) === |
Revision as of 20:57, 31 December 2018
Immutable Rules
R101
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.
R102
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.
R103
No rule can be made to stop further amendments, additions, deletions or changes to the rules.
R104
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.
R105
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.
R106
All active players are eligible to vote and have a single vote.
R107
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.
R108
All mutable rules may be transmuted to immutable rules by a supermajority.
R109
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.
R110
All new rules are mutable.
Mutable Rules
R201
No proposals can be voted upon, enacted, or failed without at least 3 active players.
R202
Proposals shall begin numbering at P001 and count up by each ordinal number. When a proposal is made a new rule, the new rules will begin numbering at R301 and count up by each ordinal number.When a proposal amends a rule, -A1 shall be added to end of the rule number. The number will count up by each ordinal number for subsequent amendments. The original text of the rule, prior to any amendments, shall be designated by the suffix -A0.
R203
Amendments can modify the rule they are a part of. When two amendments to the same rule conflict, the higher amendment number takes precedence.
R204
New rules require an absolute majority to pass, and mutable rules can be amended or repealed by absolute majority.
R205
Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws involved. If both defer to each other, then the number rule applies again.
R206
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R206-A0
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R206-A1 (P002)
R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R207
A current list of all rules, players, proposals, and other important information shall be maintained by all players on the wiki page. The list can be updated by any player, active or inactive. The moderator should set a precedent for the format that all other players shall follow. If a player is unsure of how something should be formatted, they should ask in the Nomic thread. Should any player edit the wiki page not in accordance with the rules of the game, the edit shall be rolled back.
R301 (P001)
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.
R302 (P003)
Someone is assumed to already be voting for their own proposal unless otherwise stated.
R303 (P005)
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.
R304 (P006)
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise.
Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
R305: Rule Titles (P009)
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.
R306: Hit Points (P010)
Every player has a property called "Hit Points." Each player starts with 10 Hit Points.
R307: Title Uniqueness (P012)
Each proposal or rule must be given a unique title
Players
Allomancer
Joined 28 Dec 2018
Currently Active
Reputation: 19
Hit Points: 10
Charles510
Joined 28 Dec 2018
Currently Active
Reputation: 11
Hit Points: 10
skitter30
Joined 28 Dec 2018
Currently Active
Reputation: 10
Hit Points: 10
Invisibility
Joined 28 Dec 2018
Currently Active
Reputation: 8
Hit Points: 10
2 718281828459
Joined 31 Dec 2018
Currently Active
Reputation: 0
Hit Points: 10
Current Proposals
P011: Wiki Maintenance
Proposed by skitter30
The person who makes a proposal is responsible for all wiki edits associated with that proposal
Yea: skitter30
Nay: Allomancer, Charles510
Abstain:
T001
Proposed by skitter30
Changed titles as follows: R201 - Minimum Number of Active Players R202 - Naming System R203 - Definition of Amendment R204 - Minimum Number of Votes for Mutable Rules R205 - Resolution of Rule Conflicts R206 - Acceptable Voting Methods R207 - Maintaining the Wiki R301 - Reputation R302 - Self-Voting R303 - Amendments to Proposals R304 - Calls for Judgement
Yea: skitter30, Invisibility
Nay:
Abstain:
P013: Judicial Precedent
Proposed by Allomancer
The verdicts of CfJs should always remain consistent with prior CfJs and establish similar verdicts for similar situations, barring a rule change having altered the situation.
Yea: Allomancer, Invisibility
Nay: Charles510
Abstain: Skitter30
P015: Proposal Withdrawals
Proposed by skitter30
A person may withdraw their own proposal if the voting period is still active
Yea: skitter30
Nay:
Abstain:
Failed Proposals
P004
Proposed by Allomancer
If a proposal has been under debate for a week without reaching a quorum of yeas or nays, it shall be passed or refused based on whether it has more yeas or nays.
Yea: Allomancer
Nay: Invisibility, Charles510
Abstain:
P007
Proposed by 2 718281828459
If your reputation is greater than or equal to (256 + Player X's reputation), you may assassinate player X, removing them from the game. They can re-join as a new player in 68 hours.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P008
Proposed by 2 718281828459
A player may choose to spend reputation in the market. No one may "reserve" or "pre-order" shares. The price for the first share is 1 reputation, the next is 2, then 3, etc. Of course, we are all buying from the same supply, and so the price for the next share is equal to (# of shares currently owned by all players + 1). You can also sell a share. The sell-back price is equal to the number of current investors. The cooldown between any two market actions is 20 hours.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P014: Spirit of the Rules
Proposed by Allomancer
The spirit of the rules should always take precedence over technical loopholes.
Yea: Allomancer
Nay: Charles510, Skitter30, Invisibility
Abstain:
Passed Proposals
P001 (R301)
Proposed by Allomancer
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.
Yea: Allomancer, skitter30, Charles510
Nay:
Abstain:
P002 (R206-A1)
Proposed by skitter30
R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
Yea: skitter30, Charles510
Nay:
Abstain: Allomancer, Invisibility
P003 (R302)
Proposed by Invisibility
Someone is assumed to already be voting for their own proposal unless otherwise stated.
Yea: Invisibility, Charles510, skitter30, Allomancer
Nay:
Abstain:
P005 (R303)
Proposed by Allomancer
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P006 (R304)
Proposed by Allomancer
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P009 (R305)
Proposed by Allomancer
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.
Yea: Allomancer, Charles510, Invisibility
Nay:
Abstain:
P010 (R306)
Proposed by Charles510
Every player has a property called "Hit Points" Each player starts with 10 Hit Points.
Yea: Charles510, Allomancer, skitter30
Nay:
Abstain: Invisibility
P012 (R307)
Proposed by skitter30
Each proposal or rule must be given a unique title
Yea: skitter30, Allomancer, Charles510
Nay: Invisibility
Abstain:
Repealed Rules
None