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(make this look a little better when viewed via {{rcl}} itself) |
(Enabler needs a category of its own) |
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| <code>p</code> || [[Passive]]: an ability that is always in effect, with no choices made by the user. || [[Bulletproof]], [[Miller]], [[Ascetic]], [[Paranoid Gun Owner]] | | <code>p</code> || [[Passive]]: an ability that is always in effect, with no choices made by the user. || [[Bulletproof]], [[Miller]], [[Ascetic]], [[Paranoid Gun Owner]] | ||
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| <code>d</code> || Derived role: a role that names another role because it is linked to it, but does not have the abilities of that role. || [[Enabler]] | |||
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| <code>m</code> || Action modifier: an ability that changes the effects of one or all actions (e.g. by adding side effects), or places a targeting (but not timing) restriction on them. || [[Loyal]], [[Weak]], [[Strong-Willed]], [[Ninja]] | | <code>m</code> || Action modifier: an ability that changes the effects of one or all actions (e.g. by adding side effects), or places a targeting (but not timing) restriction on them. || [[Loyal]], [[Weak]], [[Strong-Willed]], [[Ninja]] |
Revision as of 17:20, 27 May 2018
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{{rcl}} is short for "role classifier"; it's used by the role parser templates to determine which parts of a role name correspond to which parts of a role PM.
Here are the possible output values:
Class | Description | Examples |
---|---|---|
f |
Faction: which team a player is on. Also determines their win condition. | Town, Mafia, Werewolf, Jester |
h |
Hidden: a role component that that the user is not self-aware of (and thus does not show up in the role PM). | False, Naive, Paranoid |
p |
Passive: an ability that is always in effect, with no choices made by the user. | Bulletproof, Miller, Ascetic, Paranoid Gun Owner |
d |
Derived role: a role that names another role because it is linked to it, but does not have the abilities of that role. | Enabler |
m |
Action modifier: an ability that changes the effects of one or all actions (e.g. by adding side effects), or places a targeting (but not timing) restriction on them. | Loyal, Weak, Strong-Willed, Ninja |
g |
General restriction: a role or modifier that applies to all active actions a player has, and changes how they can be used in relation to each other, or changes every action in the same way. | Multitasking, JOAT, Inventor |
s |
Schedule restriction: a modifier that applies to a single active ability, and changes the schedule on which it can be used. | 1-shot, Odd-Night, Day |
t |
Targeted active: an ability that is explicitly activated by the user at a specific, single other player. | Cop, Doctor, Roleblocker, Vigilante |
u |
Untargeted active: an ability that is explicitly activated by the user when they want to use it, but does not target in the regular way. It may require choices other than a target, or have a nonstandard form of targeting. | Oracle, Activated, Dreaming God, Bus Driver |
In order to add an option to this template, create a page Template:rcl/role
, e.g. {{rcl/Cop}}. The content should be a single letter, the expected output from the template.