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'''[[Innocent]]''' (abbreviated "inno") is a generalized name for a nonincriminating result on a player. | '''[[Innocent]]''' (abbreviated "inno") is a generalized name for a nonincriminating result on a player. It is [[Normal]] for all [[Cop]] innocent results to mean [[Town]] with no exception. | ||
False negatives of a Cop result are explicitly not-Normal, but may be encountered in setups not guaranteed for Normalcy. Some kind of false information may even be prevelant in games flagged to be [[Bastard]]. The [[Godfather]], a formally common role, is a Head of a [[Mafia]] family that returns innocent from investigations. As a result, it, and roles like it are considered Bastard. | |||
It should be noted that a false negative of a [[Tracker]] result can be Normal if circumvented by a [[Ninja]]. | |||
==Pseudo-innocent== | |||
A catch-all category that refers to a report that is ''as innocent as the recipient can receive''. | |||
'''Example1:''' a Tracker can be told their target visited nobody, which is a Pseudo-innocent. | |||
'''Example2:''' a [[Thief]] may get string from a [[Vanilla Townie]], symbolising [[lynch|rope]]. | |||
'''Example3:''' a [[Psychologist]] receives Negative or Positive instead of Innocent or [[Guilty]]. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 07:08, 8 May 2018
Innocent (abbreviated "inno") is a generalized name for a nonincriminating result on a player. It is Normal for all Cop innocent results to mean Town with no exception.
False negatives of a Cop result are explicitly not-Normal, but may be encountered in setups not guaranteed for Normalcy. Some kind of false information may even be prevelant in games flagged to be Bastard. The Godfather, a formally common role, is a Head of a Mafia family that returns innocent from investigations. As a result, it, and roles like it are considered Bastard.
It should be noted that a false negative of a Tracker result can be Normal if circumvented by a Ninja.
Pseudo-innocent
A catch-all category that refers to a report that is as innocent as the recipient can receive.
Example1: a Tracker can be told their target visited nobody, which is a Pseudo-innocent.
Example2: a Thief may get string from a Vanilla Townie, symbolising rope.
Example3: a Psychologist receives Negative or Positive instead of Innocent or Guilty.