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Role Cop: Difference between revisions
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{{ | {{RolePage | ||
| | |Image= T-rolecop.png | ||
| | |Align= Town | ||
| | |Alias= Scout | ||
| | |Type= Informative | ||
| | |Choice= Night | ||
| | |Normal= Yes | ||
| | |||
|Box2= Yes | |||
|Box2Image= M-rolecop.png | |||
| | |Box2Align= Mafia | ||
| | |Box2Alias= Stalker | ||
| | |Box2Type= Informative | ||
| | |Box2Choice= Night | ||
| | |Box2Normal= Yes | ||
| | |||
| | |Introduction= A '''Role Cop''' is an investigative role that receives the role name of its target. In [[Normal]] games, this is "[[Cop]]", "[[Doctor]]", "[[Roleblocker]], and so forth. There is no indication of the target's alignment; if a [[Mafia Goon]] or [[Vanilla Townie]] is investigated, they return "[[Vanilla]]". | ||
In themed games, the Role Cop has been known to return the target's flavor name (e.g. Pikachu), the target's role name (e.g. 1-shot Thundershocker), or both. | |||
Role Cops have been seen aligned with Town and Scum, and is actually a somewhat popular [[Mafia]] role in games with many [[power roles]]. | |||
Role | |Normal Guidelines= A Role Cop that returns only their target's full role name and not alignment is considered [[Normal]] on mafiascum.net. A [[Mafia Goon]] or a [[Serial Killer]] with no other abilities should give the same result as a [[Vanilla Townie]]. In the case of an [[X-Shot]] role, the Role Cop should be told how many shots the role started with. not how many shots used/remaining. Trying to investigate an [[Ascetic]] role should return "No Result", the same as if the Role Cop had been blocked. | ||
|Variations= In some [[role madness]] games or in games with multiple scum groups, the condition that Role Cop does not learn its target's alignment is not necessarily applied. Role Cops have been known to receive the entire role name of their target with their alignment, or even the entire Role PM of its target (with names and chat topic links deleted). | |||
In some [[role madness]] games or in games with multiple scum groups, the condition that Role Cop does not learn its target's alignment is not applied. Role Cops | |||
A '''[[Flavor Cop]]''' is usually a weaker version of a Role Cop, giving hints to someone's role without explicitly naming it. | A '''[[Flavor Cop]]''' is usually a weaker version of a Role Cop, giving hints to someone's role without explicitly naming it. | ||
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Any role that gives binary answers based on someone's role (such as [[Gunsmith]]) is probably a derivation of [[Cop]] instead of Role Cop. | Any role that gives binary answers based on someone's role (such as [[Gunsmith]]) is probably a derivation of [[Cop]] instead of Role Cop. | ||
= | |Use= In [[Normal]] games, Role Cops are about on par with [[Tracker|Trackers]] in terms of its power - Role Cop does not learn who its target targeted, but Tracker doesn't know what kind of action the target used. In Theme games, Role Cop can be a somewhat unreliable [[Cop]] (or perhaps [[Flavor Cop]]) depending on how likely it is that the result they got would be attached to one faction or another. Either way, Role Cop is obviously good for shutting down fakeclaims if it lives long enough. | ||
In scum hands, Role Cop is useful for hunting power roles to be killed on future Nights. Its drawback is that it takes an extra Night for the scum to kill someone the Role Cop finds is a power role. | |||
= | |Advice= | ||
|RolePM= TRole Cop | |||
|RolePM2= MRole Cop | |||
|RolePM3= | |||
|See Also= | |||
}} |
Revision as of 17:06, 11 April 2018
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A Role Cop is an investigative role that receives the role name of its target. In Normal games, this is "Cop", "Doctor", "Roleblocker, and so forth. There is no indication of the target's alignment; if a Mafia Goon or Vanilla Townie is investigated, they return "Vanilla".
In themed games, the Role Cop has been known to return the target's flavor name (e.g. Pikachu), the target's role name (e.g. 1-shot Thundershocker), or both.
Role Cops have been seen aligned with Town and Scum, and is actually a somewhat popular Mafia role in games with many power roles.
Normal version
Variations
In some role madness games or in games with multiple scum groups, the condition that Role Cop does not learn its target's alignment is not necessarily applied. Role Cops have been known to receive the entire role name of their target with their alignment, or even the entire Role PM of its target (with names and chat topic links deleted).
A Flavor Cop is usually a weaker version of a Role Cop, giving hints to someone's role without explicitly naming it.
A Vanilla Cop only gives results in the form of "vanilla"/"not vanilla".
Any role that gives binary answers based on someone's role (such as Gunsmith) is probably a derivation of Cop instead of Role Cop.
Use & Balance
In Normal games, Role Cops are about on par with Trackers in terms of its power - Role Cop does not learn who its target targeted, but Tracker doesn't know what kind of action the target used. In Theme games, Role Cop can be a somewhat unreliable Cop (or perhaps Flavor Cop) depending on how likely it is that the result they got would be attached to one faction or another. Either way, Role Cop is obviously good for shutting down fakeclaims if it lives long enough.
In scum hands, Role Cop is useful for hunting power roles to be killed on future Nights. Its drawback is that it takes an extra Night for the scum to kill someone the Role Cop finds is a power role.
Sample Role PMs
The standardized Role PM for "Role Cop" describes the action as follows:
- As a targeted action:
you will learn that player's role (but not their alignment).
(edit)
Example (simplest form)
Welcome to game! You are a Town Role Cop.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, you will learn that player's role (but not their alignment).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Role Cop.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn that player's role (but not their alignment). Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.