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Pie E7: Difference between revisions
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|RolePM4=TDoctor | |RolePM4=TDoctor | ||
|RolePM5=Vanilla Townie | |RolePM5=Vanilla Townie | ||
|Notes=This setup was used for a time as a [[Newbie Setup]] as a replacement for the somewhat unbalanced [[C9]], but turned out to be somewhat unbalanced toward the Town. [[F11]] is a hybrid of C9's semi-openness and Pie E7's pro-mafia tilt. | |||
''Note: The "E7" portion of the name is a bit of a misnomer, since unlike "C9" which it is based on, the game involves no variability of roles.''}} | |||
''Note: The "E7" portion of the name is a bit of a misnomer, since unlike "C9" which it is based on, the game involves no variability of roles.'' |
Latest revision as of 13:51, 11 April 2018
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Pie E7 is an Open Setup game which features a Day Start and which was designed by Pie Is Good.
Setup
- 1 Mafia Goon
- 1 Mafia Roleblocker
- 1 Sane Cop
- 1 Doctor
- 3 Townies
Mechanics
- For balance reasons, the Roleblocker should also be able to nightkill even if the Goon is dead; see this thread for arguments on the matter.
Role PM's
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Welcome, [Player]! You are a Mafia Roleblocker.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
- Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Welcome, [Player]! You are a Town Cop.
Abilities:
- Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Welcome, [Player]! You are a Town Doctor.
Abilities:
- Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Notes
This setup was used for a time as a Newbie Setup as a replacement for the somewhat unbalanced C9, but turned out to be somewhat unbalanced toward the Town. F11 is a hybrid of C9's semi-openness and Pie E7's pro-mafia tilt.
Note: The "E7" portion of the name is a bit of a misnomer, since unlike "C9" which it is based on, the game involves no variability of roles.
History & Stats
History |
---|
Open 1 - (Mafia Win) |
Open 11 - (Town Win) |
Open 20 - (Mafia Win) |
Open 136 - (Town Win) |
Open 161 - (Town Win) |
Open 167 - (Town Win) |
Open 173 - (Mafia Win) |
Open 250 - (Mafia Win) |
Open 266 - (Mafia Win) |
Stats
- Total Games: 9
- Town Win: 44.44%
- Scum Win: 55.56%
- Draw: 0%