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==Role PM's==
==Role PM's==


===<div style="color:red">Mafia Goon</div>===
{{RolePM |Custom |red |Mafia |Goon |{{Ability| FactComm| Night}} |{{Ability| FactKill| FromN3}}}}
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner [Player Name].


'''Abilities:'''
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
*Factional kill: From Night 3 onward, one of you or your partners may perform the factional kill.
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.


 
{{RolePM |Vanilla Townie}}
===<div style="color:green">Vanilla Townie</div>===
* Welcome, [Player Name], you are a '''Vanilla Townie'''.
 
'''Abilities:'''
*Your weapon is your vote, you have no night actions.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.


==History==
==History==


*'''{{plink|t|23054|Open 437}}''' (Town Win)
*'''{{plink|t|23054|Open 437}}''' (Town Win)

Revision as of 13:25, 11 April 2018

Name:
  • Semi-Nightless
Setup Size:
Players:
  • 11
Setup Type:
Designer:

Semi-Nightless is an 11 player mountainous setup designed by Cogito Ergo Sum in which the mafia team cannot kill on Night 1 and Night 2.

Setup

Mechanics

  • Daystart
  • Mafia cannot kill on Night 1 and Night 2

Role PM's

Mafia Goon

Welcome, [Player]! You are a Mafia Goon.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: From Night 3 onward, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).


Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

History