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<noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude><includeonly> | <noinclude>{{Template |Designer=Mathdino |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude><includeonly> | ||
{{#ifeq:{{{1|}}}|Town|You win if all threats to the town are eliminated and at least one town-aligned player is alive.|}} | {{#ifeq:{{{1|}}}|Town|*You win if all threats to the town are eliminated and at least one town-aligned player is alive.|}} | ||
{{#ifeq:{{{1|}}}|Town1|You win if all threats to the town are eliminated and at least one town-aligned player is alive.|}} | {{#ifeq:{{{1|}}}|Town1|*You win if all threats to the town are eliminated and at least one town-aligned player is alive.|}} | ||
{{#ifeq:{{{1|}}}|Town2|You win if all mafia members are eliminated and at least one town-aligned player is alive.|}} | {{#ifeq:{{{1|}}}|Town2|*You win if all mafia members are eliminated and at least one town-aligned player is alive.|}} | ||
{{#ifeq:{{{1|}}}|Town3|You win if all threats to the town are eliminated.|}} | {{#ifeq:{{{1|}}}|Town3|*You win if all threats to the town are eliminated.|}} | ||
{{#ifeq:{{{1|}}}|Scum|You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Scum|*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Scum1|You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Scum1|*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Scum2|You win if your group controls at least half of the living players (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Scum2|*You win if your group controls at least half of the living players (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Scum3|You win if all members of the town are eliminated (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Scum3|*You win if all members of the town are eliminated (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Mafia|You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Mafia|*You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Mafia1|You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Mafia1|*You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Mafia2|You win if at least half of the living players are mafia (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Mafia2|*You win if at least half of the living players are mafia (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Mafia3|You win if all members of the town are eliminated (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Mafia3|*You win if all members of the town are eliminated (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Werewolf|You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Werewolf|*You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Werewolf1|You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Werewolf1|*You win if at least one werewolf is alive and all other players are dead (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Werewolf2|You win if at least half of the living players are werewolves (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Werewolf2|*You win if at least half of the living players are werewolves (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Werewolf3|You win if all members of the town are eliminated (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Werewolf3|*You win if all members of the town are eliminated (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Multiball|You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Multiball|*You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Multiball1|You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|Multiball1|*You win when the other scum team is eliminated and you control at least half of the living players (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|SerialKiller|You win if you are the last player alive (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|SerialKiller|*You win if you are the last player alive (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|SerialKiller1|You win if you are the last player alive (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|SerialKiller1|*You win if you are the last player alive (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|SerialKiller2|You win if you control at least half of the living players (or if nothing can prevent the same).|}} | {{#ifeq:{{{1|}}}|SerialKiller2|*You win if you control at least half of the living players (or if nothing can prevent the same).|}} | ||
{{#ifeq:{{{1|}}}|Survivor|You win if you are alive when the game ends.|}} | {{#ifeq:{{{1|}}}|Survivor|*You win if you are alive when the game ends.|}} | ||
{{#ifeq:{{{1|}}}|Jester|You win if you are lynched at any time.|}} | {{#ifeq:{{{1|}}}|Jester|*You win if you are lynched at any time.|}} | ||
{{#ifeq:{{{1|}}}|Jester1|You win if you are lynched at any time.|}} | {{#ifeq:{{{1|}}}|Jester1|*You win if you are lynched at any time.|}} | ||
{{#ifeq:{{{1|}}}|Jester2|You win if you are lynched at any time. You lose if you die by any other means.|}} | {{#ifeq:{{{1|}}}|Jester2|*You win if you are lynched at any time. You lose if you die by any other means.|}} | ||
{{#ifeq:{{{1|}}}|Mime|You win if all members of your group are lynched.|}} | {{#ifeq:{{{1|}}}|Mime|*You win if all members of your group are lynched.|}} | ||
{{#ifeq:{{{1|}}}|Mime1|You win if all members of your group are lynched.|}} | {{#ifeq:{{{1|}}}|Mime1|*You win if all members of your group are lynched.|}} | ||
{{#ifeq:{{{1|}}}|Mime2|You win if all members of your group are dead.|}} | {{#ifeq:{{{1|}}}|Mime2|*You win if all members of your group are dead.|}} | ||
{{#ifeq:{{{1|}}}|Lyncher|[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time.|}} | {{#ifeq:{{{1|}}}|Lyncher|*[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time.|}} | ||
{{#ifeq:{{{1|}}}|Lyncher1|[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time.|}} | {{#ifeq:{{{1|}}}|Lyncher1|*[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time.|}} | ||
{{#ifeq:{{{1|}}}|Lyncher2|[Player] is your lynchee. You win if [Player] is lynched at any time.|}} | {{#ifeq:{{{1|}}}|Lyncher2|*[Player] is your lynchee. You win if [Player] is lynched at any time.|}} | ||
{{#ifeq:{{{1|}}}|Lyncher3|[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time. You lose if [Player] dies by other means.|}} | {{#ifeq:{{{1|}}}|Lyncher3|*[Player] is your lynchee. You win if you are alive and [Player] is lynched at any time. You lose if [Player] dies by other means.|}} | ||
{{#ifeq:{{{1|}}}|Custom|You win if {{{2|}}}|}}</includeonly><noinclude>This template is for inserting standardized win conditions into role PMs. | {{#ifeq:{{{1|}}}|Custom|*You win if {{{2|}}}|}}</includeonly><noinclude>This template is for inserting standardized win conditions into role PMs. | ||
Revision as of 19:17, 10 April 2018
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This template is for inserting standardized win conditions into role PMs.
Syntax
For existing win conditions:
{{WinCon |(Faction Name)}}
For custom role PM's:
{{WinCon |Custom |(Win Conditions)}}