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|Title=Jungle Oligarchy | |Title=Jungle Oligarchy | ||
|Setup Size=Mini | |Setup Size=Mini | ||
|type= | |type=Mini | ||
|type2=Multiball | |type2=Multiball | ||
|Players=13 | |Players=13 |
Revision as of 09:37, 16 March 2018
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Jungle Oligarchy is an open setup game designed by ChaosOmega. Based of the Jungle Republic setup, with the intention to take away town's only source of power being in a single town and transforming it into a mechanism.
Setup
- 3 Mafia Goons
- 2 Werewolves
- 8 Townies
Mechanics
- Day start
- Mafia have day talk; werewolves do not
- Werewolves have a factional nightkill; mafia do not
- During the day, the mafia submits a list of 3 players, which can change throughout the day
- At the start of night, the list is made public in-thread; if the werewolves choose to nightkill, the target must be one from the list
- If a list that does not contain three living players is submitted, werewolves may kill anyone they want
- If all mafia are dead, werewolves may kill anyone they want
Endgame:
- The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
- If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: Anytime you may talk with your partners here [QuickTopic link].
- Factional Targetting: During the day, you must submit a list of 3 players, which can change throughout the day. At the start of night, the list is made public in-thread; if the werewolves choose to nightkill, the target must be one from the list.
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, you or your partner may perform the group nightkill. However, the target must be one from the list posted in-thread.
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
History
History |
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Open 679 - (Mafia Win) |
Open 687 - (Werewolf Win) |