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|Title=Bodyguard 7
|Title=Bodyguard 7
|Setup Size=Micro
|Setup Size=Micro
|type=Historical Open
|type=
|type2=
|type2=
|type3=
|type3=

Latest revision as of 19:44, 14 June 2017

Name:
  • Bodyguard 7
Setup Size:
Players:
  • 7
Setup Type:
Designer:
  • Anonymous

Bodyguard 7 is an Open Setup game for 7 players. This game has a pseudo-follow the cop breaking strategy whereby the Cop claims D1 to earn a free investigation N1 (as scum cannot kill the Cop) to confirm two people (himself and his target) in the 5 player Day 2.

Setup

Mechanics

  • Daystart
  • Bodyguard dies in place of the player they protect.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occuring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Bodyguard

  • Welcome, [Player Name], you are a Town Bodyguard.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled. You will take their place if targeted for the nightkill.

Win condition:

  • You win when all threats to the town have been eliminated.

History