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*In my first game there was the talk of "oh, so-and-so usually does that as town" or something similar and my brain went "well I have to play in a way to never let THAT sort of read get established! that seems like bad strategy" and so I've been playing with that mentality forever. | *In my first game there was the talk of "oh, so-and-so usually does that as town" or something similar and my brain went "well I have to play in a way to never let THAT sort of read get established! that seems like bad strategy" and so I've been playing with that mentality forever. | ||
predictability does NOT equal readability | |||
*Sometimes I decide how I'm going to come at a game before it starts and stick with it, sometimes I change my mind. | *Sometimes I decide how I'm going to come at a game before it starts and stick with it, sometimes I change my mind. | ||
*Sometimes I decide how I'm going to play based on familiarity with the player-list, sometimes I change my mind. | *Sometimes I decide how I'm going to play based on familiarity with the player-list, sometimes I change my mind. | ||
one thing remains constant for me game-to-game: change | |||
*Most times the game itself; flavor, playerlist, and overall "feel" of the game, determines for me how I approach the game. | *Most times the game itself; flavor, playerlist, and overall "feel" of the game, determines for me how I approach the game. | ||
*Yes, I'm still relatively new and learning more with each game and that brings about change, but I hope I never reach a point where I can become predictable. | *Yes, I'm still relatively new and learning more with each game and that brings about change, but I hope I never reach a point where I can become predictable. | ||
SLAUGHTER THE <strike>USELESS</strike> FLOATERS | |||
= '''MS games I've played''' = | = '''MS games I've played''' = |
Revision as of 04:43, 23 January 2017
history
- - I first discovered "mafia" in October 2015. With only the most basic concepts of the game down I jumped headfirst into a complex game with an exceptional group of experienced players and BAM, I was hooked. DEEPLY HOOKED!
- - 4 days later I went to a party with a new friend and a handful of people at the party were like "let's play werewolf around the campfire!"
- - From there it was clear to me Werewolf was meant to be in my life.
I prefer the term "werewolf" but "mafia" comes out more naturally - I'm working on changing that.
how I play
LYNCH ALL LIARS
- In my first game there was the talk of "oh, so-and-so usually does that as town" or something similar and my brain went "well I have to play in a way to never let THAT sort of read get established! that seems like bad strategy" and so I've been playing with that mentality forever.
predictability does NOT equal readability
- Sometimes I decide how I'm going to come at a game before it starts and stick with it, sometimes I change my mind.
- Sometimes I decide how I'm going to play based on familiarity with the player-list, sometimes I change my mind.
one thing remains constant for me game-to-game: change
- Most times the game itself; flavor, playerlist, and overall "feel" of the game, determines for me how I approach the game.
- Yes, I'm still relatively new and learning more with each game and that brings about change, but I hope I never reach a point where I can become predictable.
SLAUGHTER THEUSELESSFLOATERS
MS games I've played
- TOWN -
WINs: 4 - Nexus is the New Normal, Curse of Strahd, Drunken Christmas Party, Procastination Mafia
LOSSes: 4 - WordPlay Mafia, Trial of the Evoker, Birds of Paradise, JaeReed's 1857,
- WOLF -
WINs: 1 - Ttyll,
LOSSes: 1 - LicketyQuickety's 1847,
flaked: GIF's banana split newbie,
abandoned: Ircher's Voting,
MS games I've modded
I have a mini-normal (13 or 14 players) coming soon to the normal queue!