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User talk:BBmolla: Difference between revisions

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I think the template will need some method of overriding parts of role PMs depending on setup choices. For example, you definitely need to be able to remove the nightkill from individual scum factions. Overriding the win conditions is less usual, but there are at least two commonly seen win conditions (scum=town, and town=0 inevitable), and a few setups might need one or the other (and a few setups have a win condition that's entirely different, like this one). [[User:Callforjudgement|Callforjudgement]] ([[User talk:Callforjudgement|talk]]) 17:37, 21 March 2016 (EDT)
I think the template will need some method of overriding parts of role PMs depending on setup choices. For example, you definitely need to be able to remove the nightkill from individual scum factions. Overriding the win conditions is less usual, but there are at least two commonly seen win conditions (scum=town, and town=0 inevitable), and a few setups might need one or the other (and a few setups have a win condition that's entirely different, like this one). [[User:Callforjudgement|Callforjudgement]] ([[User talk:Callforjudgement|talk]]) 17:37, 21 March 2016 (EDT)
I don't remember what I did but my bad
-Molla

Revision as of 07:34, 11 July 2016

Micro 171

Thanks for linking the Doublevoter page. Is there also a page for the Champion role? And was there ever a list of roles published for Micro 171? Tn5421 12:43, 8 May 2014 (UTC)

Vote for Town Mafia

I understand that you want to test your setup template, but the problem is that it's just generating role PMs from a template. This isn't always correct, especially in Opens; in this particular instance, it placed incorrect win conditions in the role PMs, which (obviously) completely changes the nature of the setup. It also claims that Mafia get to kill people each night; this is incorrect for a Nightless.

Because the page is currently linked from the Micro queue, and people might visit it to learn how the setup works, I've reverted your edit.

I think the template will need some method of overriding parts of role PMs depending on setup choices. For example, you definitely need to be able to remove the nightkill from individual scum factions. Overriding the win conditions is less usual, but there are at least two commonly seen win conditions (scum=town, and town=0 inevitable), and a few setups might need one or the other (and a few setups have a win condition that's entirely different, like this one). Callforjudgement (talk) 17:37, 21 March 2016 (EDT)

I don't remember what I did but my bad -Molla