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Visitor: Difference between revisions
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Alternatively, players can be [[Hidden]] Visitors when they are told they have an action, but are not aware that their action has no actual effect. An example is a [[Masonizer]] with no actual viable target in the game. | Alternatively, players can be [[Hidden]] Visitors when they are told they have an action, but are not aware that their action has no actual effect. An example is a [[Masonizer]] with no actual viable target in the game. | ||
The [[Fruit Vendor]] role is a variation in which the target is aware of the action performed on them, but not who performed it. | The [[Fruit Vendor]] role is a variation in which the target is aware of the action performed on them, but not who performed it. Often, the action is explicitly designed to be impossible to perform at the same time as any other [[Night action]], thus allowing a player to prove that they're doing nothing consequential overnight; this is commonly used in [[Split Motive/Role]] setups. | ||
==Note to Moderators== | ==Note to Moderators== |
Revision as of 07:01, 19 March 2016
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A Visitor (also known as False Positive) is a player who has an action that does not do anything. The player can target another player at Night, and will be seen by any Trackers or Watchers, but the action itself has no in-game effect.
Variations
By the nature of the role, it can be used with the Weak modifier to turn it into an investigative role.
Alternatively, players can be Hidden Visitors when they are told they have an action, but are not aware that their action has no actual effect. An example is a Masonizer with no actual viable target in the game.
The Fruit Vendor role is a variation in which the target is aware of the action performed on them, but not who performed it. Often, the action is explicitly designed to be impossible to perform at the same time as any other Night action, thus allowing a player to prove that they're doing nothing consequential overnight; this is commonly used in Split Motive/Role setups.
Note to Moderators
Should there be a Follower or Voyeur in the game, it becomes important to define before the game what type of action (if any) the Visitor is seen performing. Examples:
- Masonizers perform Recruitment actions;
- Fruit Vendors perform Support actions.