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*# The jerk isn't always the scum.
*# The jerk isn't always the scum.
*# Be wary of the mole in charge.
*# Be wary of the mole in charge.
*# One day, every clue was correct, but then people started being intelligent. Then, clues started being incorrect. Jee, I don't know why.
*'''Chapter 3: Long-lasting Ideas'''
*'''Chapter 3: Long-lasting Ideas'''
*# Surviving doesn't mean you're awesome. This means nobody can be bothered to kill you.
*# Surviving doesn't mean you're awesome. This means nobody can be bothered to kill you.
*# Some douche moves can be held against you outside a game.
*# Some douche moves can be held against you outside a game.
*# Do never have fun at the expense of others, and then assume they're a bad player because they take offense.


==MM's MarkMuseum™==
==MM's MarkMuseum™==
Feel free to leave a message in here.
Feel free to leave a message in here.

Revision as of 10:42, 27 February 2016

About the MM

The MM is an extremely recent Scummer (entered on February 26th, 2016), but a relatively long-time lurker of the wiki (first visited the wiki around September 2014). A Frenchie with a self-defined aggressive streak, and a creative mind, he's gotten fed up with braindead play and finally decided to join Mafiascum.net "to try and see what real Mafia play is like".

He's still refraining from shoving his ideas and putting his new role ideas all over the wiki by the way.

His major interests are gaming-related, like fighting games or RPGs.

Likes and Dislikes

Likes: Pressure-based play, Communication, Role madness, UPicks, creating new setups (even though he hasn't even played a game here, which makes him unsuited to mod a game), Night 0 Start games, elaborate gameplay mechanics

Dislikes: Lurkers, Tunnel-visioned braindead play, sheep people, people relying on meta too much, long waits, games that are too vanilla

MM's Mafia Mumei Fauxlosophy

  • Chapter 1: Behaviour Guide
    1. If you're bored, that's because you're a boring person. If you were not, you would already be doing something about it.
    2. If you're angry, you're easier to toy with.
    3. Too much patience kills interest.
    4. Fooling around kills your cred. Don't try this at home.
    5. Relying too much on reason kills the game.
  • Chapter 2: Miscues
    1. The jerk isn't always the scum.
    2. Be wary of the mole in charge.
    3. One day, every clue was correct, but then people started being intelligent. Then, clues started being incorrect. Jee, I don't know why.
  • Chapter 3: Long-lasting Ideas
    1. Surviving doesn't mean you're awesome. This means nobody can be bothered to kill you.
    2. Some douche moves can be held against you outside a game.
    3. Do never have fun at the expense of others, and then assume they're a bad player because they take offense.

MM's MarkMuseum™

Feel free to leave a message in here.