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Double Day (setup): Difference between revisions
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|Title=Double Day | |Title=Double Day | ||
|Setup Size=Large | |Setup Size=Large | ||
|Players=16 | |Players=16 | ||
|Designer=yellowbounder | |Designer=yellowbounder |
Revision as of 14:02, 9 January 2016
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Double Day is an Open Setup, originally proposed by yellowbounder, and refined by mith.
Setup
Mechanics
- Daystart
- There are two lynches each day
- Once the first lynch has been decided, that player's role is revealed and the second half of the Day continues with a reset vote count
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
History
History |
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Open 80 - (Mafia Win) |
Open 290 - (Town Win) |