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The New Recruit: Difference between revisions
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|Setup Size=Mini | |Setup Size=Mini | ||
|type=Semi-Open | |type=Semi-Open | ||
|Players=12 | |Players=12 | ||
|Designer=IceGuy | |Designer=IceGuy |
Latest revision as of 13:59, 9 January 2016
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The New Recruit is an open setup game designed by IceGuy.
Setup
- 2 Mafia Goons
- 1 Town Jailkeeper
- 9 Vanilla Townies
or
- 3 Mafia Goons
- 2 Town Jailkeepers
- 1 Town Cop
- 6 Vanilla Townies
Mechanics
Night start, with only the two initial Goons getting their role PM. The only action that can be performed on Night 0 is the Recruit on Night 0 one. After Night 0 has ended, the remaining roles will be distributed and game starts fully on Day 1.
Role PMs
Mafia Goon
Hi, [player]. You are a Mafia Goon.
Your partner is [player], who is also a Mafia Goon.
You win when all living players are aligned with the Mafia, or nothing can prevent the same.
Factional abilities:
- Recruit on Night 0: On Night 0, you may send in the name of a player. This player will join your faction and receive a Mafia Goon role PM.
- Night kill: On every night but Night 0, you may send in the name of a player. You will attempt to kill this player.
- Communication: You can converse with each other during the Night (including Night 0) here: [quicktopic]
Town Jailkeeper
Hi, [player]. You are a Town Jailkeeper.
You win when all living players are aligned with the Town, or nothing can prevent the same.
Abilities:
- Jailkeep: On every night but Night 0, you may send in the name of a player. You will protect and roleblock this player. If there are two jailkeepers, and both of them target each other, both jailkeeps will fail.
Town Cop
Hi, [player]. You are a Town Cop.
You win when all living players are aligned with the Town, or nothing can prevent the same.
Abilities:
- Investigate: On every night but Night 0, you may send in the name of a player. You will investigate this player and receive a result of "Mafia" or "Not Mafia". The investigation is guaranteed to be sane.
Vanilla Townie
Hi, [player]. You are a Vanilla Townie.
You win when all living players are aligned with the Town, or nothing can prevent the same.
You have no special abilities.
History
History |
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Open 391 - (Town Win) |