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C-C9: Difference between revisions
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|Title=Cop/Insane Cop 9 (C-C9) | |Title=Cop/Insane Cop 9 (C-C9) | ||
|Setup Size=Micro | |Setup Size=Micro | ||
|type= | |type= | ||
|type2= | |type2= | ||
|type3= | |type3= |
Revision as of 12:23, 9 January 2016
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C-C9 is an Open Setup game which features a Day Start and was designed by FakeGod. The C stands for Cop. The -C stands for Insane Cop. 9 represents the number of players.
Setup
2 Mafia Goons
5 Vanilla Townies
1 Town Cop (Sane)
1 Town Cop (Insane)
Mechanics
Town Cops are not aware of their sanity, but their sanities are revealed in their flip.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, your team can also perform a factional kill even if only 1 of you is alive.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
- You do not know if you are Sane or Insane.
Win condition:
- You win when all threats to the town have been eliminated.