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Kelly Chen (talk | contribs) (New page: '''Jungle Republic''' is a game (mini normal 392) run by Kelly Chen with the following setup: * 1 Seer (gets "Werewolf" or "not Werewolf") * 6 Townies * 3 Mafia (who do no...) |
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'''Jungle Republic''' is | '''Jungle Republic''' is an [[open setup]] game (mini normal 392) run by [[Kelly Chen]] with the following setup: | ||
* 1 [[Seer]] (gets "Werewolf" or "not Werewolf") | * 1 [[Seer]] (gets "Werewolf" or "not Werewolf") | ||
Line 5: | Line 5: | ||
* 3 [[Mafia]] (who do not possess a nightkill) | * 3 [[Mafia]] (who do not possess a nightkill) | ||
* 2 [[Werewolf|Werewolves]] (who possess a nightkill) | * 2 [[Werewolf|Werewolves]] (who possess a nightkill) | ||
Day start. | |||
The mafia or werewolves win if they obtain a full majority of living players, or if they make up half ''and'' at least one protown role is still alive. | The mafia or werewolves win if they obtain a full majority of living players, or if they make up half ''and'' at least one protown role is still alive. |
Revision as of 18:38, 1 September 2007
Jungle Republic is an open setup game (mini normal 392) run by Kelly Chen with the following setup:
- 1 Seer (gets "Werewolf" or "not Werewolf")
- 6 Townies
- 3 Mafia (who do not possess a nightkill)
- 2 Werewolves (who possess a nightkill)
Day start.
The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
The setup was a refinement of the Too Much Scum setup.