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|type=Large Experimental
|type=Large Experimental
|type2=Multiball
|type2=Multiball
|Setup Size=Large}}
|type3=Design Contest Winning
|Setup Size=Large
|Notes=This setup came first in the category "[[:Category:Large Setups|Large Setups]]" in the [[:Category:Design Contest Winning Setups|Open Setup Design Contest 2015]].}}


Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based.
Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based.

Revision as of 08:35, 18 October 2015

Name:
  • Kill all Townies
Setup Size:
Players:
  • 15
Setup Type:
Designer:
Notes: This setup came first in the category "Large Setups" in the Open Setup Design Contest 2015.

Kill All Townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for its increasing lynch mechanic off which it is based.


Roles

  • Mafia Goon
  • Mafia Godfather
  • Mafia Doctor
  • Werewolf Goon
  • Alpha Werewolf (Godfather)
  • Werewolf Doctor
  • Town Cop
  • Town Seer
  • Town Vigilante
  • 6 VT's


Mechanics

  • This setup uses a Daystart.
  • If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch.
  • The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night.


History

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