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Kill All Townies: Difference between revisions
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|type=Large Experimental | |type=Large Experimental | ||
|type2=Multiball | |type2=Multiball | ||
|Setup Size=Large}} | |type3=Design Contest Winning | ||
|Setup Size=Large | |||
|Notes=This setup came first in the category "[[:Category:Large Setups|Large Setups]]" in the [[:Category:Design Contest Winning Setups|Open Setup Design Contest 2015]].}} | |||
Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based. | Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based. |
Revision as of 08:35, 18 October 2015
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Kill All Townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for its increasing lynch mechanic off which it is based.
Roles
- Mafia Goon
- Mafia Godfather
- Mafia Doctor
- Werewolf Goon
- Alpha Werewolf (Godfather)
- Werewolf Doctor
- Town Cop
- Town Seer
- Town Vigilante
- 6 VT's
Mechanics
- This setup uses a Daystart.
- If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch.
- The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night.
History
No games played yet.