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Grand Idea Mafia: Difference between revisions
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''See [[Grand_Idea_Mafia/Cult_Roles]] | |||
==UrScum== | ==UrScum== |
Revision as of 19:45, 2 July 2015
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Grand Idea Mafia is a semi-open setup, based on Great Idea Mafia, Greater Idea Mafia and Greatest Idea Mafia, designed with more player-input, randomness, and adding a much larger Upick-esque role creation ability.
To begin the setup, the moderator uses a random number generator corresponding to roles from the Grand Idea Mafia thread to assign every player a role. Once the mod has randomized a setup that he feels isn't broken, and uses his better judgement to re-roll as necessary, he may begin assigning roles. At the beginning of the game the mod will notify the town of his parameters for an un-broken game (such as no less than half+1 town, no more than a certain number of alignments, etc.) and open the game.
Role List
Town
See Grand_Idea_Mafia/Town_Roles
Mafia
See Grand_Idea_Mafia/Mafia_Roles
Werewolves
Aliens
Cult
See Grand_Idea_Mafia/Cult_Roles
UrScum
Spooks
Self-Aligned
See Grand_Idea_Mafia/Self-Aligned
Mechanics
- Roles are assigned to players via the Random.org List Randomizer.
- Balance is explicitly not guaranteed.
- Because of the special forum-post role mechanic, many new and bastard roles are possible given certain creator's imaginations. The following is a list of blacklisted combinations decided upon by the major contributors to the setup.
- To Be Determined
Setup Design
The Grand Idea setup was invented as a replacement to Greatest Idea, and originally intended to be able to be played mod-less. The role list is forever-expanding at the whims of BBmolla, and those who continue to make new roles. The setup is intentionally bastard-esque and crazy and typically designed for less serious playstyle, typically being used in Micro Games.