You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.
Kill All Townies: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (fixed typos) |
||
Line 8: | Line 8: | ||
|Setup Size=Large}} | |Setup Size=Large}} | ||
Kill | Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open Setups|open setups]] discussion thread. It is unique for its increasing lynch mechanic off which it is based. | ||
Line 31: | Line 31: | ||
==Mechanics== | ==Mechanics== | ||
*This setup uses a | *This setup uses a [[Daystart]]. | ||
*If one | *If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch. | ||
*The game starts with | *The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night. | ||
Revision as of 19:07, 28 May 2015
|
Kill All Townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for its increasing lynch mechanic off which it is based.
Roles
- Mafia Goon
- Mafia Godfather
- Mafia Doctor
- Werewolf Goon
- Alpha Werewolf (Godfather)
- Werewolf Doctor
- Town Cop
- Town Seer
- Town Vigilante
- 6 VT's
Mechanics
- This setup uses a Daystart.
- If one Town, one Mafia and one Werewolf remain, the Day phase is skipped with a No Lynch.
- The game starts with one lynch on Day 1. For all following Days, the number of lynches available is equal to the number of Town-aligned roles killed in the last Night.
History
No games played yet.