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'''Abilities:'''  
'''Abilities:'''  
*Once per day/night cycle, you may kill a player. A day/night cycleis determined by the number in Day or Night. For instance, Day 1 and Night 1 are in the same day/night cycle. Night 1 and Day 2 are in different day/night cycles.
*Once per day/night cycle, you may kill a player. A day/night cycleis determined by the number in Day or Night. For instance, Day 1 and Night 1 are in the same day/night cycle. Night 1 and Day 2 are in different day/night cycles.You are immune to Culting.
'''Win Condition:'''  
'''Win Condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when all threats to the town have been eliminated and there is at least one town player alive.
==History==
==History==
This setup was submitted on March 22, 2015. It has not been played.
This setup was submitted on March 22, 2015. It has not been played.

Revision as of 15:50, 22 March 2015


Name:
  • Cult in the Jungle Republic
Setup Size:
Players:
  • 24
Setup Type:
Designer:

Cult in the Jungle Republic' is an open setup game designed by Titus. It is based off of Jungle Republic by Kelly Chen. Her setup was derived from Too Much Scum.

Setup

Mechanics

  • Day Start
  • Cult has a maximum size of 4, which includes dead cultists.
  • They cannot recruit town power roles, the mafia, or the mafia's kill target. Any attempt to do so will cause the cult's night to be wasted.
  • The cult never get a night kill.
  • The cult can always attempt to recruit if not a max size.
  • The cop only detects mafia members.
  • The Vigilante can only shoot once per day and night phase. This means he can shoot either Day 1 or Night 1 but not both.
  • If any scum faction makes a majority of the game, they win.
  • If the game results in a 1 v 1 v 1, cult wins.
  • If the game results in equal mafia and cult with no town, cult wins.

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name], and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private Topic link].
  • Night Kill: You may kill any one player at night.

Win condition:' You win when a majority of the living players are mafia, or when nothing can prevent this from happening.


Cultist

  • Welcome, [Player Name]. You are a Cultist, along with your future partners.

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [Private Topic link].
  • Night Recruit: You may recruit a player at night. You may only recruit vanilla townies. If you recruit anyone else or the mafia's nightkill target, your recruit will fail. You may not recruit more than four cultists including dead cultists.

Win condition:' You win when a majority of the living players are mafia, or when nothing can prevent this from happening.

Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia. Cultists come back Not Mafia. You are immune to culting.

""Win Condition:"" You win when all threats to the town have been eliminated and there is at least one town player is alive.

Town Anytime Vigilante

  • Welcome, [Player Name], you are a "Town Anytime Vig".

Abilities:

  • Once per day/night cycle, you may kill a player. A day/night cycleis determined by the number in Day or Night. For instance, Day 1 and Night 1 are in the same day/night cycle. Night 1 and Day 2 are in different day/night cycles.You are immune to Culting.

Win Condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

This setup was submitted on March 22, 2015. It has not been played.