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If the Setup is 10:2:1 – (2) and (12) –, the Mafia faction has Daytalk. In all other cases there's ''no'' Daytalk. | If the Setup is 10:2:1 – (2) and (12) –, the Mafia faction has Daytalk. In all other cases there's ''no'' Daytalk. | ||
The Mafia/Werewolf JOAT has the following abilities: Ninja, Strongman, Roleblocker – all of them are 1-shot. The JOAT can use only one of their abilities at Night. | The Mafia/Werewolf JOAT has the following abilities: [[Ninja]], [[Strongman]], [[Roleblocker]] – all of them are 1-shot. The JOAT can use only one of their abilities at Night. | ||
If an X-shot ability is disabled during the night, the shot is lost for good. The Bulletproof ability blocks the first incoming shot automatically. | |||
== About the Resolution == | |||
Unless it's stated otherwise, [[Natural Action Resolution]] applies. | |||
The notable differences and the things which are to be cleared are the following: | |||
If the Bodyguard gets blocked, any shots targetting their intended target is successful whereas the Bodyguard survives. (Setup (2) and (7) ) | |||
If the Neighbourizer targets the 1-Shot Vigilante at the same night as the Vigilante targets the Neighbourizer, both actions are successful: the Vigilante joins the Neighbourhood and the Neighbourizer dies (Setup (3) ). | |||
The Town Universal Backup gains the first flipped PR automatically. In case of getting the Strongman ability (Setup (6) ) the Backup turns into a Strongman and by this, gets a useless role. (Since they're unable to shoot at all.) | |||
The Jailkeeper has priority over the Bodyguard. If they target the same player, any kills performed on the particular player fails (and the Bodyguard survives); unless the player is targetted by the Strongman ability (in this case the Jailed and Bodyguarded player dies whereas the Bodyguard survives). If the Jailkeeper and the Bodyguard targets each other, any kills performed on the Bodyguard fails and any kills performed on the Jailkeeper is successful. (Yet again, the Strongman ability ovverrides both of them and the original target dies.) (Setup (7) ). | |||
The Mafia JOAT ovverrides the Town Jailkeeper (Setup (7) and (8) ). |
Revision as of 21:04, 16 February 2015
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This will be the page for the Matrix 14 setup, it's under construction.
This Setup is under discussion right now.
Well done for using the Setup Template :-) ~ Wgeurts
Thanks for the Setup Template ^_^ ~ Aneninen
Isn't approved yet, needs to be small experimental instead of mini open. I've fixed it . (Cool setup)~wgeurts
Thxs. Anyway, it is being transported to Wiki from the Open Setup Ideas thread. So, it's not ready yet. ~ Aneninen
Matrix 14 is a Setup which takes the Newbie Setup, Matrix 6 to a new dimension. It's designed for 13 players, there are quite a few possible Power Roles in it contains a chance for being in a Multiball game as well. Therefore, it's suitable as a "next step" for newer players but it can be played as a regular Semi-Open setup.
How does Matrix 14 work?
Each Setup contains 6 Vanilla Townies and 1 Mafia Goon.
The remaining 6 roles are determined by the following matrix.
1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|
Mafia JOAT | Vanilla Townie | Town Jailkeeper | Mafia Goon | Vanilla Townie | Town Tracker | 8 |
Town Doctor | Town Odd-Night Watcher | Town 1-Shot Vigilante | Town 1-Shot Cop | Mafia JOAT | Mafia Rolecop | 9 |
Town Even-Night Tracker | Vanilla Townie | Mafia Rolecop | Town Jailkeeper | Town Fruit Vendor | Mafia 2-Shot Strongman | 10 |
Town 2-Shot Commuter | Mafia Roleblocker | Mafia Goon | Vanilla Townie | Town Watcher | Town Universal Backup | 11 |
Wolf Goon / SK | Town Bodyguard | Vanilla Townie | Mafia Godfather | Town Cop | Vanilla Townie | 12 |
Wolf JOAT / SK | Wolf Goon / SK | Town Neighbourizer | Town 1-Shot Cop | Mafia Roleblocker | Town Doctor | 13 |
14 |
The Mod determines the Setup secretly by picking either of the rows, columns or diagonals randomly.
These possible Setups are the following:
(1) Werewolf Goon, Werewolf JOAT, Mafia Goon, Mafia JOAT, Town Doctor, Town Even-Night Tracker, Town 2-Shot commuter, 6 Vanilla Townies (9:2:2)
(2) Mafia Goon, Mafia Roleblocker, Serial Killer, Town Odd-Night Watcher, Town Bodyguard, 8 Vanilla Townies (10:2:1)
(3) Mafia Rolecop, 2 Mafia Goons, Town Jailkeeper, Town 1-Shot Vigilante, Town Neighbourizer, 7 Vanilla Townies (10:3)
(4) Mafia Godfather, 2 Mafia Goons, Town Jailkeeper, 2 Town 1-Shot Cops, 7 Vanilla Townies (10:3)
(5) Mafia JOAT, Mafia Roleblocker, Mafia Goon, Town Fruit Vendor, Town Watcher, Town Cop, 7 Vanilla Townies (10:3)
(6) Mafia Rolecop, Mafia 2-Shot Strongman, Mafia goon, Town Tracker, Town Universal Backup, Town Doctor, 7 Vanilla Townies (10:3)
(7) Mafia JOAT, 2 Mafia Goons, Serial Killer, Town Bodyguard, Town Jailkeeper, Town Tracker, 6 Vanilla Townies (9:3:1)
(8) Mafia JOAT, 2 Mafia Goons, Town Jailkeeper, Town Tracker, 8 Vanilla townies (10:3)
(9) Mafia JOAT, Mafia Rolecop, Mafia Goon, Town Doctor, Town Odd-Night Watcher, Town 1-Shot Vigilante, Town 1-Shot Cop, 6 Vanilla Townies (10:3)
(10) Mafia Roleblocker, 2 Mafia Goons, Town Nurse, Town Doctor, Town Fruit Vendor 7 Vanilla Townies (10:3)
(11) Mafia Roleblocker, 2 Mafia Goons, Town 2-Shot Commuter, Town Watcher, Town Universal Backup, 7 Vanilla Townies (10:3)
(12) Mafia Godfather, Mafia Goon, Serial Killer, Town Bodyguard, Town Cop, 8 Vanilla Townies (10:2:1)
(13) Mafia Roleblocker, Mafia Goon, Werewolf JOAT, Werewolf Goon, Town Neighbourizer, Town 1-Shot Cop, Town Doctor, 6 Vanilla Townies (9:2:2)
(14) Mafia JOAT, Mafia Rolecop, Mafia Goon, Town Odd-Night Watcher, Town Cop, Town Doctor, 7 Vanilla Townies (10:3)
Eg. in case of (10) the role-list consists of the third row of the table plus 6 Vanilla Townies and 1 Mafia Goon. In case of (2) the role-list consists of the second column of the table plus 6 Vanilla Townies and 1 Mafia Goon. The numbers in brackets at the end of the possible Setups show the size of the certain factions. Eg. (3) consists of 10 Townies and 3 Mafia, (13) consists of 9 Townies, 2 Mafia and 2 Werewolves.
If the Setup contained only one Werewolf slot, it gets replaced by a Serial Killer. (These Setups: (2), (7) and (12) )
The Serial Killer is to choose their PR pregame: either Strongman AND Ninja or 1-shot Bulletproof.
If the Setup is 10:2:1 – (2) and (12) –, the Mafia faction has Daytalk. In all other cases there's no Daytalk.
The Mafia/Werewolf JOAT has the following abilities: Ninja, Strongman, Roleblocker – all of them are 1-shot. The JOAT can use only one of their abilities at Night.
If an X-shot ability is disabled during the night, the shot is lost for good. The Bulletproof ability blocks the first incoming shot automatically.
About the Resolution
Unless it's stated otherwise, Natural Action Resolution applies.
The notable differences and the things which are to be cleared are the following:
If the Bodyguard gets blocked, any shots targetting their intended target is successful whereas the Bodyguard survives. (Setup (2) and (7) )
If the Neighbourizer targets the 1-Shot Vigilante at the same night as the Vigilante targets the Neighbourizer, both actions are successful: the Vigilante joins the Neighbourhood and the Neighbourizer dies (Setup (3) ).
The Town Universal Backup gains the first flipped PR automatically. In case of getting the Strongman ability (Setup (6) ) the Backup turns into a Strongman and by this, gets a useless role. (Since they're unable to shoot at all.)
The Jailkeeper has priority over the Bodyguard. If they target the same player, any kills performed on the particular player fails (and the Bodyguard survives); unless the player is targetted by the Strongman ability (in this case the Jailed and Bodyguarded player dies whereas the Bodyguard survives). If the Jailkeeper and the Bodyguard targets each other, any kills performed on the Bodyguard fails and any kills performed on the Jailkeeper is successful. (Yet again, the Strongman ability ovverrides both of them and the original target dies.) (Setup (7) ).
The Mafia JOAT ovverrides the Town Jailkeeper (Setup (7) and (8) ).