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Nightless Vanilla: Difference between revisions

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{{Setups
|Title=Nightless Vanilla
|Setup Size=Mini
|type=Unbalanced Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=12
|Designer=
|Designer2=
|Designer3=
|Notes=
}}
An [[Open Game]] format, suggested by [[Kelly Chen]] of the MafiaScum Forums. Its EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia). This means that in the classic version the EV is 1/3.  
An [[Open Game]] format, suggested by [[Kelly Chen]] of the MafiaScum Forums. Its EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia). This means that in the classic version the EV is 1/3.  


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*'''{{plink|t|10967|Open 131}}''' (Mafia win)
*'''{{plink|t|10967|Open 131}}''' (Mafia win)
*'''{{plink|t|17276|Mini 1157}}''' (Town win)
*'''{{plink|t|17276|Mini 1157}}''' (Town win)
[[Category:Unbalanced Open Setups]]

Revision as of 15:27, 21 November 2014

Name:
  • Nightless Vanilla
Setup Size:
Players:
  • 12
Setup Type:
Designer:
  • Anonymous

An Open Game format, suggested by Kelly Chen of the MafiaScum Forums. Its EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia). This means that in the classic version the EV is 1/3.

It has recently been speculated that the setup strongly favours town due to scum's inability to eliminate strong scumhunters or obvious townies, coupled with a scum lynch earning the town another mislynch opportunity.

Setup

Mechanics

Standard Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name] and [Player Name].

Abilities:

  • Factional communication: At any time during the game, you may talk with your partners here [QuickTopic link].

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

History