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Nightless Vanilla: Difference between revisions
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{{Setups | |||
|Title=Nightless Vanilla | |||
|Setup Size=Mini | |||
|type=Unbalanced Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=12 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
An [[Open Game]] format, suggested by [[Kelly Chen]] of the MafiaScum Forums. Its EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia). This means that in the classic version the EV is 1/3. | An [[Open Game]] format, suggested by [[Kelly Chen]] of the MafiaScum Forums. Its EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia). This means that in the classic version the EV is 1/3. | ||
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*'''{{plink|t|10967|Open 131}}''' (Mafia win) | *'''{{plink|t|10967|Open 131}}''' (Mafia win) | ||
*'''{{plink|t|17276|Mini 1157}}''' (Town win) | *'''{{plink|t|17276|Mini 1157}}''' (Town win) | ||
Revision as of 15:27, 21 November 2014
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An Open Game format, suggested by Kelly Chen of the MafiaScum Forums. Its EV is calculated by (Number of Townies - Number of Mafia)/(Number of Townies + Number of Mafia). This means that in the classic version the EV is 1/3.
It has recently been speculated that the setup strongly favours town due to scum's inability to eliminate strong scumhunters or obvious townies, coupled with a scum lynch earning the town another mislynch opportunity.
Setup
- 4 Mafia Goons
- 8 Townies
Mechanics
- Nightless
- Daytalk
Standard Role PMs
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name], [Player Name] and [Player Name].
Abilities:
- Factional communication: At any time during the game, you may talk with your partners here [QuickTopic link].
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.