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Double Day (setup): Difference between revisions
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{{Setups | |||
|Title=Double Day | |||
|Setup Size=Large | |||
|type=Outdated Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=16 | |||
|Designer=yellowbounder | |||
|Designer2=Mith | |||
|Designer3= | |||
|Notes= | |||
}} | |||
'''Double Day''' is an [[Open Setup]], originally proposed by [[yellowbounder]], and refined by [[mith]]. | '''Double Day''' is an [[Open Setup]], originally proposed by [[yellowbounder]], and refined by [[mith]]. | ||
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*'''{{plink|t|8680|Open 80}}''' - (Mafia Win) | *'''{{plink|t|8680|Open 80}}''' - (Mafia Win) | ||
*'''{{plink|t|16880|Open 290}}''' - (Town Win) | *'''{{plink|t|16880|Open 290}}''' - (Town Win) | ||
Revision as of 06:24, 18 November 2014
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Double Day is an Open Setup, originally proposed by yellowbounder, and refined by mith.
Setup
Mechanics
- Daystart
- There are two lynches each day
- Once the first lynch has been decided, that player's role is revealed and the second half of the Day continues with a reset vote count
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.