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Friendly Neighbor: Difference between revisions
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A '''Friendly Neighbor''' can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. | A '''Friendly Neighbor''' can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. The role is usually 1-shot | ||
Friendly Neighbor bears no association with the [[Neighbor]] role. | Friendly Neighbor bears no association with the [[Neighbor]] role. | ||
Friendly Neighbor is necessarily Town-aligned. | Friendly Neighbor is necessarily Town-aligned. |
Revision as of 21:23, 14 November 2014
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A Friendly Neighbor can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message. The role is usually 1-shot
Friendly Neighbor bears no association with the Neighbor role.
Friendly Neighbor is necessarily Town-aligned.
Use and Power
Friendly Neighbor is stronger than Innocent Child. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.
Beyond that, they are as strong as a single confirmed innocent.
Play Advice
Friendly Neighbor is nearly impossible to frame as a liar. If you are scum and receive a Friendly Neighbor greeting, you probably are not served by lying and saying you didn't get it.