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Kill All Townies: Difference between revisions
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|Title=Kill all Townies | |Title=Kill all Townies | ||
|Designer=BBmolla | |Designer=BBmolla | ||
|Players=15 | |||
|type=Large Experimental | |type=Large Experimental | ||
|Setup Size=Large}} | |Setup Size=Large}} |
Revision as of 12:36, 7 November 2014
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Kill all townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for it's increasing lynch mechanic off which it is based.
Roles
- Mafia Goon
- Mafia Godfather
- Mafia Doctor
- Werewolf Goon
- Alpha Werewolf (Godfather)
- Werewolf Doctor
- Town Cop
- Town Seer
- Town Vigilante
- 6 VT's
Mechanics
- This setup uses a daystart.
- If one town, one mafia and one werewolf remain the day phase is skipped with a no lynch.
- The game starts with there being 1 lynch on day 1. For all the preceding days the number of lynches taken is equal to the number of town-aligned roles killed in the last night.
History
No games played yet.