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Kill All Townies: Difference between revisions
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(Created page with "Kill all townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for it's increasing lynch mechanic of...") |
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==Roles== | ==Roles== | ||
<div style="color | <div style="color:red"> | ||
*'''Mafia Goon''' | *'''Mafia Goon''' | ||
*'''Mafia Godfather''' | *'''Mafia Godfather''' | ||
*'''Mafia Doctor''' | *'''Mafia Doctor''' | ||
<div style="color | <div style="color:blue"> | ||
*'''Werewolf Goon''' | *'''Werewolf Goon''' | ||
*'''Alpha Werewolf (Godfather)''' | *'''Alpha Werewolf (Godfather)''' | ||
*'''Werewolf Doctor''' | *'''Werewolf Doctor''' | ||
<div style="color | <div style="color:green"> | ||
*'''Town Cop''' | *'''Town Cop''' | ||
*'''Town Seer''' | *'''Town Seer''' |
Revision as of 06:09, 29 October 2014
Kill all townies is a setup made and designed by BBmolla in the open setups discussion thread. It is unique for it's increasing lynch mechanic off which it is based.
Roles
- Mafia Goon
- Mafia Godfather
- Mafia Doctor
- Werewolf Goon
- Alpha Werewolf (Godfather)
- Werewolf Doctor
- Town Cop
- Town Seer
- Town Vigilante
- 6 VT's
Mechanics
- This setup uses a daystart.
- If one town, one mafia and one werewolf remain the day phase is skipped with a no lynch.
- The game starts with there being 1 lynch on day 1. For all the preceding days the number of lynches taken is equal to the number of town-aligned roles killed in the last night.
History
No games played yet.