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Bastard++: Difference between revisions
(Bastard++ Mafia Setup) |
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*Doctors prevent one night kill. | *Doctors prevent one night kill. | ||
*Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills. | *Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills. | ||
*Majority is 2/3 of all living players. | |||
*The the role modifier "Hated" means that the person with it needs 1 less vote to be lynched. | *The the role modifier "Hated" means that the person with it needs 1 less vote to be lynched. | ||
*The role modifier "Loved" is the opposite of "Hated", requiring 1 more vote to be lynched. | *The role modifier "Loved" is the opposite of "Hated", requiring 1 more vote to be lynched. |
Revision as of 15:56, 23 September 2014
Bastard++ is a 13 player semi-open setup based of C9++ designed by Fiasco. It was made by wgeurts on the 20th of September 2014 and is meant as a more non-serious version of C9++ containing many of the roles often included in bastard games.
Mechanics
- This setup uses a Daystart
- Inspectors are guaranteed to be sane
- Inspectors will get the result "Towny" if the person (s)he is inspecting has the role modifier "Inspection Immunity"
- Doctors prevent one night kill.
- Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
- Majority is 2/3 of all living players.
- The the role modifier "Hated" means that the person with it needs 1 less vote to be lynched.
- The role modifier "Loved" is the opposite of "Hated", requiring 1 more vote to be lynched.
- The role modifier "Bullet-Proof" prevents 1 night-kill per night.
- The role modifier "Weak" means that if the person visits a mafia for their night-action, they die.
- If the role modifier "1-shot" is added depending on what is connected to it allows an ability to be used only once.
Randomization
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
- 1-50 = M (Mafia)
- 51-65 = C (Cult)
- 66-75 = J (Jester)
- 76-85 = T (Town)
- 86-95 = S (Survival)
- 96-100 = k (Killers)
The mod then notes how many of each letter is generated.
Setup Determination
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "M" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cult Leader.
Cult Roles
C = Hated Weak Cult-Leader
CC = Weak Cult-Leader
CCC = Cult-Leader
CCCC = Loved Cult-Leader
CCCCC = Loved Cult Leader + Cultist
Jester Roles
J = Loved Jester
JJ = Jester
JJJ = 2 Jesters
JJJJ = 1-Shot-Bullet-Proof Jester + Jester
JJJJJ = 2 1-Shot-Bullet-Proof Jesters
Town Roles
T = 1-Shot Inspector + Hated Towny
TT = Inspector + Loved Towny
TTT = Inspector + 1-Shot Doctor + Hated Towny
TTTT = Inspector + Doctor + Loved Towny
TTTTT = Inspector + Doctor + 1-Shot Vigilante + Hated Towny + Loved Towny
Survival Roles
S = Lyncher + Hidden Lynchee
SS = Lyncher + Hidden Lynchee + Hated Survivors
SSS = Lyncher + Hidden Lynchee + Survivor
SSSS = Lyncher + Hidden Lynchee + Survivor + Hated Survivor
SSSSS = Lyncher + Hidden Lynchee + 2 Survivors
Killer Roles
K = Hated Serial Killer
KK = Killer
KKK = 1-Shot-Bullet-Proof Serial Killer
KKKK = Inspection Immune Serial Killer
KKKKK = Inspection Immune 1-Shot-Bullet-Proof Serial Killer
Mafia Roles
MMMMMM= 2 Goons
MMMMM = 1-Shot Roleblocker + Goon
MMMM = Roleblocker + Goon
MMM = 1-Shot Stalker + 2 goons
MM = Stalker + 2 Goons
M = Stalker + 1-Shot Roleblocker + Goon
0 M's = Stalker + Roleblocker + Goon
Other Information
Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.
History
No games have been played so far.