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Note this concept is highly related to http://wiki.mafiascum.net/index.php?title=Fferyllt/TermsOfArt#Trajectory | Note this concept is highly related to http://wiki.mafiascum.net/index.php?title=Fferyllt/TermsOfArt#Trajectory | ||
== Context == | |||
Meta is most frequently abused, by ignoring the context in which previous games were played, especially ignoring the effect of outside invisible RW context. |
Revision as of 04:16, 10 September 2014
AxleGreaser Theory.
There is other stuff but this bits important now
Perspective
Is a darn tricky thing to talk about.
- The worst part is it is so blindingly obvious, that anyone reading this is likely to think "Oh yeah I know that! What kind of fool doesn't know that different people have different perspectives. Duh! " What is actually hard is remembering to apply that in battle, to work out what peoples perspectives really might be, then go back later and revise that when later info shows you got it wrong, and then keeping track that not only do people have different perspectives but they knew different things, had different perspectives, at different times.
Its like the large gulf between analysing data under the assumption of a stationary or a moving statistical process. Easy to say, much much harder to do.
This post(newb1505) has fairly good stab at describing some perspectives in a real game situation.
Note this concept is highly related to http://wiki.mafiascum.net/index.php?title=Fferyllt/TermsOfArt#Trajectory
Context
Meta is most frequently abused, by ignoring the context in which previous games were played, especially ignoring the effect of outside invisible RW context.