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The '''Hider''' has the ability to target one player each night. The Hider is treated like the target for all other roles' purposes - for instance, if the Hider's target gets investigated by a [[Cop]], the Cop will get results on both the target AND the Hider. Alternatively, if the Hider's target gets killed overNight, the Hider will die too. | The '''Hider''' has the ability to target one player each night. The Hider is treated like the target for all other roles' purposes - for instance, if the Hider's target gets investigated by a [[Cop]], the Cop will get results on both the target AND the Hider. Alternatively, if the Hider's target gets killed overNight, the Hider will die too. | ||
Most notably, if the Hider tries to hide behind a player who is not Town-aligned, the Hider will passively die and nothing can prevent it. In that way, Hider is similar to a [[Cop]]. | Most notably, if the Hider tries to hide behind a player who is not Town-aligned, the Hider will passively die and nothing can prevent it. In that way, Hider is similar to a [[Weak]] [[Cop]]. | ||
While Hiding, the Hider itself is considered an ineligible target for actions - all actions that target the Hider specifically will fail. This applies even to otherwise "piercing" abilities like [[Strongman]] kills. | While Hiding, the Hider itself is considered an ineligible target for actions - all actions that target the Hider specifically will fail. This applies even to otherwise "piercing" abilities like [[Strongman]] kills. |
Revision as of 21:21, 7 September 2014
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The Hider has the ability to target one player each night. The Hider is treated like the target for all other roles' purposes - for instance, if the Hider's target gets investigated by a Cop, the Cop will get results on both the target AND the Hider. Alternatively, if the Hider's target gets killed overNight, the Hider will die too.
Most notably, if the Hider tries to hide behind a player who is not Town-aligned, the Hider will passively die and nothing can prevent it. In that way, Hider is similar to a Weak Cop.
While Hiding, the Hider itself is considered an ineligible target for actions - all actions that target the Hider specifically will fail. This applies even to otherwise "piercing" abilities like Strongman kills.
Hider is commonly, but not always, given the X-Shot modifier.
This role is considered Normal on mafiascum.net, but see Variations below.
Variations
Hider as described above is the product of several much-used variations at once. It is not necessarily the case that a Hider will die if it hides behind scum, or that the Hider will be targeted by all the things that happen to the person they're hiding behind - but both of those are expected.
Use and Power
Hider is stronger than Weak Cop in that it cannot be directly killed at Night. This in turn allows it to claim safely and give its targets in advance. In that way, it is a superbly powerful investigative role limited only by the complications that can result from having actions copied onto itself or dying when it investigates scum.
Play Advice
As Hider, claim Weak Cop (or just Cop). This will entice the scum to make a failed kill on you.