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Weird Idea Mafia: Difference between revisions
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At the start of Day 1, every player's discarded card is publicly revealed. | At the start of Day 1, every player's discarded card is publicly revealed. | ||
==Role List== | |||
See [[Greater Idea Mafia]]. | |||
==Mechanics== | |||
*Roles are assigned to players via the [http://www.random.org/lists/ Random.org List Randomizer]. | |||
*Balance is explicitly '''not''' guaranteed. | |||
[[Category:Open_Setups]] |
Revision as of 02:39, 27 November 2013
Weird Idea Mafia is a semi-open setup, derived from Greatest Idea Mafia, designed to randomize the alignment a bit better to the degree of Great Idea Mafia while attempting to keep the flexibility to the degree of Greater Idea Mafia.
In this setup, each player is dealt three cards from the list used for Great/er/est Idea Mafia, except for that the two cards are hidden. Player will choose one of the hidden card, which will be the Alignment Card. The other hidden card will be discarded. Once Alignment Cards are picked from everyone, mod gathers them, shuffles them, and distribute to the players. This time, the Alignment Card is revealed. Whichever alignment the Alignment Card holds will be player's alignment. Player can choose a role between the card player originally had (initially revealed card) and the Alignment Card.
There must be at least one anti-town faction in the game and the total anti-town must not reach 50%, just like the other G.Idea series.
At the start of Day 1, every player's discarded card is publicly revealed.
Role List
See Greater Idea Mafia.
Mechanics
- Roles are assigned to players via the Random.org List Randomizer.
- Balance is explicitly not guaranteed.